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Class abilities ordering
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<blockquote data-quote="Omegaxicor" data-source="post: 5788296" data-attributes="member: 95351"><p>The Group has made a class (we each had ideas and it may be a bit over or under powered, and it is definitely M.A.D) but we are open to ideas on how to layout the abilities so that it doesn't get too much too soon or too much at one level and nothing at another</p><p></p><p>The Names of the abilities are under construction so I will just use names that explain what the ability does for now</p><p></p><p>This is a list of the abilities so far, to use the abilities marked with a * the character must be Focused, basically psionically focused but not the same</p><p></p><p>Dark Knowledge* (as Archivist, I think, rolls a knowledge check and add +1 hit/damage for every 5 points)</p><p>Flurry of Blades* (as Monk but with a specific weapon)</p><p>Weapon Focus/Specialisation tree (but without melee weapon mastery)</p><p>Counter Strike* (any attack provokes AoO and if you don't attack that round you gain Weapon enhancement to AC (this is debated and may be changed at a later date))</p><p>Insightful Strike* (as Warblade, I think, Add Intelligence to Hit with AoOs)</p><p>Master of Anatomy* (as Insightful Strike but damage based)</p><p></p><p>Monk/Ninja's unarmoured bonuses to speed/AC and Wis to AC</p><p></p><p>Some sort of precision damage to AoOs (maybe 1d6/3-4 levels or something similar)</p><p></p><p>It gets Wizard/Archivist spell casting, cast like the Spirit Shaman where you prepare a list of spells like the Wizard/Archivist but you can cast them from that list spontaneously</p><p></p><p>Does that make sense? either way I was wondering if anyone had any advice on what levels to learn those abilities (one or two may be added if I have forgotten any)</p><p></p><p>EDIT: Counter attack should read "any melee attack" it was implied that arrows and spells don't provoke an AoO from a martial class but in hindsight it wasn't as obvious as I thought</p></blockquote><p></p>
[QUOTE="Omegaxicor, post: 5788296, member: 95351"] The Group has made a class (we each had ideas and it may be a bit over or under powered, and it is definitely M.A.D) but we are open to ideas on how to layout the abilities so that it doesn't get too much too soon or too much at one level and nothing at another The Names of the abilities are under construction so I will just use names that explain what the ability does for now This is a list of the abilities so far, to use the abilities marked with a * the character must be Focused, basically psionically focused but not the same Dark Knowledge* (as Archivist, I think, rolls a knowledge check and add +1 hit/damage for every 5 points) Flurry of Blades* (as Monk but with a specific weapon) Weapon Focus/Specialisation tree (but without melee weapon mastery) Counter Strike* (any attack provokes AoO and if you don't attack that round you gain Weapon enhancement to AC (this is debated and may be changed at a later date)) Insightful Strike* (as Warblade, I think, Add Intelligence to Hit with AoOs) Master of Anatomy* (as Insightful Strike but damage based) Monk/Ninja's unarmoured bonuses to speed/AC and Wis to AC Some sort of precision damage to AoOs (maybe 1d6/3-4 levels or something similar) It gets Wizard/Archivist spell casting, cast like the Spirit Shaman where you prepare a list of spells like the Wizard/Archivist but you can cast them from that list spontaneously Does that make sense? either way I was wondering if anyone had any advice on what levels to learn those abilities (one or two may be added if I have forgotten any) EDIT: Counter attack should read "any melee attack" it was implied that arrows and spells don't provoke an AoO from a martial class but in hindsight it wasn't as obvious as I thought [/QUOTE]
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