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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class abilities vs Talents (or both?)
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<blockquote data-quote="KarinsDad" data-source="post: 3761297" data-attributes="member: 2011"><p>Doubtful.</p><p></p><p>I suspect it will be nearly identical to SWSE in this game mechanics aspect because they will want the core game mechanics to be similar so that a new player to 4E or a new player to SWSE can understand how to build a PC if they have played the other game system, even though they do not know the specific details.</p><p></p><p>In SWSE, Talents are class abilities (and when I was playing SW, I wanted Talents more than I wanted Feats). The Talents a Jedi can get are not the Talents a Scout can get. And the few non-talent non-feat Class Abilities in the game are reserved for Prestige Classes. Starting classes do not have specific additional class abilities (outside of talents, feats, and skills).</p><p></p><p>When one spreads it out to 30 class levels, that allows for 15 Talents and 26 Feats.</p><p></p><p>And, this helps to resolve one of the escalation problems of 3E. There are hundreds and hundreds of feats and a given PC can only take 7 of them or so. Having about a hundred feats in the core rules and a given PC can eventually take 26 of them makes the player feel like he has access to most of the ones he wants.</p><p></p><p>But, where I agree with you is that I doubt the designers will make spell casting a feat or a talent. I do think that maneuvers will probably be acquired out of talent trees.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3761297, member: 2011"] Doubtful. I suspect it will be nearly identical to SWSE in this game mechanics aspect because they will want the core game mechanics to be similar so that a new player to 4E or a new player to SWSE can understand how to build a PC if they have played the other game system, even though they do not know the specific details. In SWSE, Talents are class abilities (and when I was playing SW, I wanted Talents more than I wanted Feats). The Talents a Jedi can get are not the Talents a Scout can get. And the few non-talent non-feat Class Abilities in the game are reserved for Prestige Classes. Starting classes do not have specific additional class abilities (outside of talents, feats, and skills). When one spreads it out to 30 class levels, that allows for 15 Talents and 26 Feats. And, this helps to resolve one of the escalation problems of 3E. There are hundreds and hundreds of feats and a given PC can only take 7 of them or so. Having about a hundred feats in the core rules and a given PC can eventually take 26 of them makes the player feel like he has access to most of the ones he wants. But, where I agree with you is that I doubt the designers will make spell casting a feat or a talent. I do think that maneuvers will probably be acquired out of talent trees. [/QUOTE]
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Class abilities vs Talents (or both?)
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