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General Tabletop Discussion
*TTRPGs General
Class Ability power grouping, for "extra X per day" feats
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<blockquote data-quote="Aaron L" data-source="post: 2712929" data-attributes="member: 926"><p>No, you pick one ability and get 2 more uses per day. Like Smite Evil, for example, and the existing feat Extra Smite gets you 2 more per day. I dont see how it would add too much freedom of choice (is there such a thing?) since its basically how it already works, but instead of having to make up a whole bunch of feats for every new class ability, and penalizing new classes with abilities that are perfectly suited to having extra ability uses from a feat but dont because the designers didnt think to include it, you could just have the 3 or 4 or whatever, and label what power level each class ability is. But yes, it would only apply to one ability, otherwise it would be waaay overpowered. Like getting Extra Turning and Extra Smite both for one feat, and possibly more. </p><p></p><p>The only problem is figurng out how to appl power ranks to the class abilities. I'd say SMite Evil and Rage are rank 2, or middle, or whatever, and teh feat would grant 2 extra uses per day, since there are already feats that do this for them. Maybe Turn Undead would be rank 1 and the feat gets you 3 extra oer day, since thats what Extra Turning gives you. This might make an interesting project, im just terrible at these things <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Aaron L, post: 2712929, member: 926"] No, you pick one ability and get 2 more uses per day. Like Smite Evil, for example, and the existing feat Extra Smite gets you 2 more per day. I dont see how it would add too much freedom of choice (is there such a thing?) since its basically how it already works, but instead of having to make up a whole bunch of feats for every new class ability, and penalizing new classes with abilities that are perfectly suited to having extra ability uses from a feat but dont because the designers didnt think to include it, you could just have the 3 or 4 or whatever, and label what power level each class ability is. But yes, it would only apply to one ability, otherwise it would be waaay overpowered. Like getting Extra Turning and Extra Smite both for one feat, and possibly more. The only problem is figurng out how to appl power ranks to the class abilities. I'd say SMite Evil and Rage are rank 2, or middle, or whatever, and teh feat would grant 2 extra uses per day, since there are already feats that do this for them. Maybe Turn Undead would be rank 1 and the feat gets you 3 extra oer day, since thats what Extra Turning gives you. This might make an interesting project, im just terrible at these things :) [/QUOTE]
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Class Ability power grouping, for "extra X per day" feats
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