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General Tabletop Discussion
*Pathfinder & Starfinder
class ability subsitutions (the familiar)
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<blockquote data-quote="GrayIguana" data-source="post: 786576" data-attributes="member: 7265"><p><strong>Swapping Character Abilities</strong></p><p></p><p>As DM I allow my characters to swap out certain class abilities as long as the swap is an equal trade. What you have brought up is a perfect example. </p><p></p><p>The wizard and the sorcerer in my group did not want a familiar. I let them each have a feat of their choice instead. I also let them swap out the Scribe Scroll feat for another feat of the their choice. My reasoning is that the if the feats are more or less balanced, this should not upset the game. </p><p></p><p>I feel this also allows for more customization of the characters. </p><p></p><p>I can see the point where the familiar is also a liability for the arcane spell caster, but it seemed unfair to not allow some kind of trade for the spellcaster who doesn't necessarily want a familiar. </p><p></p><p>In addition, I've also allowed certain clerics to sacrifice the ability to turn undead for someother "advanceable ablility". For example, my current homebrew has a priest of The God of War. This god has little interest in controlling or destroying the undead. He also has very little interest in the spirit world. He and his worshipers exist to battle and lead in war. As such I allowed my cleric to take one of the divine feats and use it a number of times per day equal to what he could use the turning dead ability. This seems to have worked rather well. </p><p></p><p>I think one of the main things to consider as well is whether the special ability resembles a feat or a skill. If the ability is something that the character gets better at with experience then the new ability should reflect that. If the unwanted ability is no better than a feat then swapping with any other feat should not unbalance the character.</p></blockquote><p></p>
[QUOTE="GrayIguana, post: 786576, member: 7265"] [b]Swapping Character Abilities[/b] As DM I allow my characters to swap out certain class abilities as long as the swap is an equal trade. What you have brought up is a perfect example. The wizard and the sorcerer in my group did not want a familiar. I let them each have a feat of their choice instead. I also let them swap out the Scribe Scroll feat for another feat of the their choice. My reasoning is that the if the feats are more or less balanced, this should not upset the game. I feel this also allows for more customization of the characters. I can see the point where the familiar is also a liability for the arcane spell caster, but it seemed unfair to not allow some kind of trade for the spellcaster who doesn't necessarily want a familiar. In addition, I've also allowed certain clerics to sacrifice the ability to turn undead for someother "advanceable ablility". For example, my current homebrew has a priest of The God of War. This god has little interest in controlling or destroying the undead. He also has very little interest in the spirit world. He and his worshipers exist to battle and lead in war. As such I allowed my cleric to take one of the divine feats and use it a number of times per day equal to what he could use the turning dead ability. This seems to have worked rather well. I think one of the main things to consider as well is whether the special ability resembles a feat or a skill. If the ability is something that the character gets better at with experience then the new ability should reflect that. If the unwanted ability is no better than a feat then swapping with any other feat should not unbalance the character. [/QUOTE]
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class ability subsitutions (the familiar)
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