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Class Acts: Ardent
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<blockquote data-quote="Mapache" data-source="post: 5445896" data-attributes="member: 64751"><p>In practice, though, it's easy—you're simply in Rune of Destruction, because the aura and the riders are so much better than Rune of Protection. What is fiddly is tracking all the other bonuses you pass out from all your powers. "Okay, you're all at +1 to hit anything next to me, you two that were in the blast are also at +3 damage, and you over there are at +5 to hit anything." Granted, I like fiddliness, so I love me the rolling ball of buffs that is my Runepriest, but I wouldn't mind some more power choices. Simplifying the class would kill its appeal, though.</p></blockquote><p></p>
[QUOTE="Mapache, post: 5445896, member: 64751"] In practice, though, it's easy—you're simply in Rune of Destruction, because the aura and the riders are so much better than Rune of Protection. What is fiddly is tracking all the other bonuses you pass out from all your powers. "Okay, you're all at +1 to hit anything next to me, you two that were in the blast are also at +3 damage, and you over there are at +5 to hit anything." Granted, I like fiddliness, so I love me the rolling ball of buffs that is my Runepriest, but I wouldn't mind some more power choices. Simplifying the class would kill its appeal, though. [/QUOTE]
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