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Class Acts: Fighter
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<blockquote data-quote="Kzach" data-source="post: 5015443" data-attributes="member: 56189"><p>Yeup, spot-on.</p><p></p><p>My sure-fire sign of whether something is balanced or not is how hard it is to decide between the options. If one option stands out as being obviously superior, it's broken, but if I have to sit there and go, "Soooo much candy... me want candy..." then it's balanced <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>How wasn't it? Different classes specialise in different weapons. The fighter may not have had gazillions of options, but there was definitely a good deal of powers that benefited one type of weapon over another.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5015443, member: 56189"] Yeup, spot-on. My sure-fire sign of whether something is balanced or not is how hard it is to decide between the options. If one option stands out as being obviously superior, it's broken, but if I have to sit there and go, "Soooo much candy... me want candy..." then it's balanced :D How wasn't it? Different classes specialise in different weapons. The fighter may not have had gazillions of options, but there was definitely a good deal of powers that benefited one type of weapon over another. [/QUOTE]
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