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*Pathfinder & Starfinder
Class Acts: Hierophant Druids and a surprise
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5470891" data-attributes="member: 82106"><p>The article seemed rather circumspect to me about the Elemental power source being something PCs are likely to mess with much. The whole tone seemed to me to be "this is some bad mojo these guys are messing with". The final destiny of your character being to be basically consumed by the energy of the Elemental Chaos and becoming a mini-Primordial. Probably not something very likely to be much approved of in the default cosmology of 4e. Maybe not as dire as say being transformed into a demon, but getting close. </p><p></p><p>It kind of looks to me like they're spinning it as a mix-in that a few rare, probably unwise, and generally disapproved of characters can muck with at epic level, if they're willing to pay the price. </p><p></p><p>I'm not real sure a whole class list full of '4-in-1' effect powers would be that great either. At a certain point it seems like too many options. Inevitably the individual options are going to be weaker, and higher level PCs already have a LOT of options. I guess you could play up the more powerful but with lots of random unwanted dangerous possible effects aspect, but Cosmic Sorcerer already has that shtick, and TBH my experience with the 2e Wild Mage kind of tells me that while this sort of thing is fun it gets to be a liability after a while. Having a handful of epic level powers that do random stuff or have several options seems like enough to me. </p><p></p><p>Plus I really still fall into the "what really makes Elemental truly different from Arcane?" camp. Different mechanics is all well and good, but I like to have some basis for explaining those differences in game world logic. I find it rather hard to explain why 2 PCs could toss out fire, lightning, ice, etc and yet one of them rather arbitrarily has a different power source and his effects are random or he gets more choices. They're both using magic to evoke the elements.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5470891, member: 82106"] The article seemed rather circumspect to me about the Elemental power source being something PCs are likely to mess with much. The whole tone seemed to me to be "this is some bad mojo these guys are messing with". The final destiny of your character being to be basically consumed by the energy of the Elemental Chaos and becoming a mini-Primordial. Probably not something very likely to be much approved of in the default cosmology of 4e. Maybe not as dire as say being transformed into a demon, but getting close. It kind of looks to me like they're spinning it as a mix-in that a few rare, probably unwise, and generally disapproved of characters can muck with at epic level, if they're willing to pay the price. I'm not real sure a whole class list full of '4-in-1' effect powers would be that great either. At a certain point it seems like too many options. Inevitably the individual options are going to be weaker, and higher level PCs already have a LOT of options. I guess you could play up the more powerful but with lots of random unwanted dangerous possible effects aspect, but Cosmic Sorcerer already has that shtick, and TBH my experience with the 2e Wild Mage kind of tells me that while this sort of thing is fun it gets to be a liability after a while. Having a handful of epic level powers that do random stuff or have several options seems like enough to me. Plus I really still fall into the "what really makes Elemental truly different from Arcane?" camp. Different mechanics is all well and good, but I like to have some basis for explaining those differences in game world logic. I find it rather hard to explain why 2 PCs could toss out fire, lightning, ice, etc and yet one of them rather arbitrarily has a different power source and his effects are random or he gets more choices. They're both using magic to evoke the elements. [/QUOTE]
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