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Class Acts: Ranger
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<blockquote data-quote="Leatherhead" data-source="post: 4862758" data-attributes="member: 53176"><p>Ranger and Rogues are the only ranged strikers that use weapons, and Archer Rangers are far easier to build and use than a ranged Rogue. Weapon powers tend to do more damage than implement powers, and some people just like to play snipers.</p><p></p><p> </p><p></p><p>Melee bias is a problem, and I do think this is one of the major downsides to the healing surge mechanic, but archers aren't the only characters that use range. Even a group with a Warden and a Fighter isn't going to prevent all of the monsters from attacking the back line all of the time. Beastmaster Rangers could have helped solve this (at least for the Ranger) by putting in some ranged beast powers, but they ended up more as flanking buddy for melee-Rangers.</p><p></p><p>The Artificer is a great class for helping to spread healing surges around, and ultimately I would like to see a ranged defender and more mechanics similar to healing infusion and aegis of shielding. Stationary or low-movement melee combat and the "wall of meat" style of combat is restricting and a little boring after a while. I prefer combat that takes place in dynamic environments, like flying on the back of monsters. Unfortunately they tend to be extremely unfair and unfun when the party has melee-focused classes like the Fighter, Warlord, and Barbarian.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 4862758, member: 53176"] Ranger and Rogues are the only ranged strikers that use weapons, and Archer Rangers are far easier to build and use than a ranged Rogue. Weapon powers tend to do more damage than implement powers, and some people just like to play snipers. Melee bias is a problem, and I do think this is one of the major downsides to the healing surge mechanic, but archers aren't the only characters that use range. Even a group with a Warden and a Fighter isn't going to prevent all of the monsters from attacking the back line all of the time. Beastmaster Rangers could have helped solve this (at least for the Ranger) by putting in some ranged beast powers, but they ended up more as flanking buddy for melee-Rangers. The Artificer is a great class for helping to spread healing surges around, and ultimately I would like to see a ranged defender and more mechanics similar to healing infusion and aegis of shielding. Stationary or low-movement melee combat and the "wall of meat" style of combat is restricting and a little boring after a while. I prefer combat that takes place in dynamic environments, like flying on the back of monsters. Unfortunately they tend to be extremely unfair and unfun when the party has melee-focused classes like the Fighter, Warlord, and Barbarian. [/QUOTE]
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