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*Pathfinder & Starfinder
Class Acts: Sorcerer - "The Shivs of Sorcery"
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<blockquote data-quote="Marshall" data-source="post: 5282423" data-attributes="member: 765"><p>True. That one loses the SBC tax.(and yes, SBC is a crappy feat)</p><p></p><p></p><p></p><p>Sure, if those options are actually an improvement. AE above does 2d6+5+CHA(AVG 12+CHA) to everyone in the same Blast 3 that FD does <em>with additional riders</em>. FD will average 12.5+CHA to a single target in the blast 3 or a pitiful 5+CHA to the whole blast <em>unless you spend a feat</em>. Even spending the feat only changes that to 20/8 + CHA. Thats pitiful, the versatility is a myth. And thats BEFORE you take into account the penalties for it being a weapon power instead of implement.</p><p></p><p></p><p></p><p>You seem to have left out the RANGE 10 on each of those powers...and Prime the Fire is area burst 1 4d8 or 2d8+faux stun. Both of those powers put FD to shame even after the feat investment. </p><p></p><p>What about <em>Winds of Change</em>? Friendly Close BURST 3, 3d8+CHA + Push 3, Miss 1/2 + Push 1, Effect FLY SPEED until EONT.</p><p></p><p>I'm sorry, but even the best powers in this article aren't worth the space it took to print them.</p><p></p><p>There's just NO WAY someone who looks at the Sorcerer class can get the idea that they should be in Melee. Maybe if they ditch the dagger requirements and made this a Class Acts Swordmage it could be competitive.</p></blockquote><p></p>
[QUOTE="Marshall, post: 5282423, member: 765"] True. That one loses the SBC tax.(and yes, SBC is a crappy feat) Sure, if those options are actually an improvement. AE above does 2d6+5+CHA(AVG 12+CHA) to everyone in the same Blast 3 that FD does [i]with additional riders[/i]. FD will average 12.5+CHA to a single target in the blast 3 or a pitiful 5+CHA to the whole blast [i]unless you spend a feat[/i]. Even spending the feat only changes that to 20/8 + CHA. Thats pitiful, the versatility is a myth. And thats BEFORE you take into account the penalties for it being a weapon power instead of implement. You seem to have left out the RANGE 10 on each of those powers...and Prime the Fire is area burst 1 4d8 or 2d8+faux stun. Both of those powers put FD to shame even after the feat investment. What about [i]Winds of Change[/i]? Friendly Close BURST 3, 3d8+CHA + Push 3, Miss 1/2 + Push 1, Effect FLY SPEED until EONT. I'm sorry, but even the best powers in this article aren't worth the space it took to print them. There's just NO WAY someone who looks at the Sorcerer class can get the idea that they should be in Melee. Maybe if they ditch the dagger requirements and made this a Class Acts Swordmage it could be competitive. [/QUOTE]
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Class Acts: Sorcerer - "The Shivs of Sorcery"
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