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General Tabletop Discussion
*Pathfinder & Starfinder
Class Acts: Sorcerer - "The Shivs of Sorcery"
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<blockquote data-quote="rangda" data-source="post: 5289282" data-attributes="member: 86125"><p>I agree, that was also the impression I got when I read the article.</p><p></p><p>Sorcerer is really the only D&D class I'm interested in enough to play, and if I was going to go down the road of building a 'melee' sorcerer it would either be dragon magic cold based or wild magic using wild spellfury & the two white lotus riposte feats. But in either of those cases I wouldn't be doing melee I'd be doing close burst/blast (using my mantra of always trying to hit as many targets as possible to maximize the static bonus being applied).</p><p></p><p>Honestly the biggest problem with the sorcerer is the lack of differentiation between the attack powers. When your static bonus is +35 (or higher) the difference between 1d4+35 & 2d8+35 & 3d8+35 (to compare a green to a red to a black) just isn't all that much. I would LOVE to see a dragon article with encounter/daily powers that use some different mechanics and open up some interesting options, as honestly the damage dice for a paragon+ sorcerer don't mean all that much.</p><p></p><p>Powers like Spark Form, for example, are great because they provide a different way of handing out the striker damage and open up some tactical choices. To me Spark Form is much more interesting say Chaos Storm, which compaerd to Blazing Starfall you get a very minor cookie (move people around in the 3x3 area) and 7+bonus damage vs. 2.5+bonus damge.</p></blockquote><p></p>
[QUOTE="rangda, post: 5289282, member: 86125"] I agree, that was also the impression I got when I read the article. Sorcerer is really the only D&D class I'm interested in enough to play, and if I was going to go down the road of building a 'melee' sorcerer it would either be dragon magic cold based or wild magic using wild spellfury & the two white lotus riposte feats. But in either of those cases I wouldn't be doing melee I'd be doing close burst/blast (using my mantra of always trying to hit as many targets as possible to maximize the static bonus being applied). Honestly the biggest problem with the sorcerer is the lack of differentiation between the attack powers. When your static bonus is +35 (or higher) the difference between 1d4+35 & 2d8+35 & 3d8+35 (to compare a green to a red to a black) just isn't all that much. I would LOVE to see a dragon article with encounter/daily powers that use some different mechanics and open up some interesting options, as honestly the damage dice for a paragon+ sorcerer don't mean all that much. Powers like Spark Form, for example, are great because they provide a different way of handing out the striker damage and open up some tactical choices. To me Spark Form is much more interesting say Chaos Storm, which compaerd to Blazing Starfall you get a very minor cookie (move people around in the 3x3 area) and 7+bonus damage vs. 2.5+bonus damge. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Class Acts: Sorcerer - "The Shivs of Sorcery"
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