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Class Analysis: Fighter and Bard
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<blockquote data-quote="Ruin Explorer" data-source="post: 6361252" data-attributes="member: 18"><p>That's an astoundingly succinct way of putting it. Bravo!</p><p></p><p>It's also what I've always (far more long-winded-ly!) been saying. It wouldn't even be hard to do, or require the Fighter to possess massive magical powers. Stuff like some kind of "Death Strike" for the Fighter which allowed them to simply kill enemies on some basis, ignoring most or all HP, would be a good start. Of course we see how pathetic that sort of thing is in practice with the Assassin, who gets a "Death" attack at 17th which can only be performed from surprise, allows a save, and <em>yet still</em> does less damage than versatile stuff like 6th-level Disintegrate (a daily, sure, but how many Death Strikes a day is an Assassin going to get off in a day? If it's more than 3-4, then it's probably a pretty unusual day). Other Rogues don't even get that! By 17th the full casters are casting 9th-level spells.</p><p></p><p>Hell, even worse, they WERE doing the right thing late in the Playtest to a large extent, when stuff Indomitable was really powerful, but it aaaaaall got nerfed in the end, because heaven forbid the non-casters be a menace!</p><p></p><p>I mean, I was re-reading RC D&D today, and it was fascinating, because back then, whilst a lot of spells were more powerful (and some were less!) and casters got a lot of them, they actually had more problems actually casting them in a fight, or getting them back after casting, and further, with Weapon Mastery, which was open to just about every melee combatant, Fighters and their ilk actually WERE getting to do stuff like at-will hard Stuns, disarms, and so on, even causing Death in some cases! They were doing huge amounts more damage than AD&D Fighters, too. It's strange to look at that, and see that, in many ways, Fighters and the like are less powerful than they once were.</p><p></p><p>(Also hilarious that after all the "OMG NO NON-LG PALLIES!", we see the Chaotic "Avenger" Fighter advanced-class (and Chaos is linked with evil by book), who has ALL the abilities the Paladin has and then some, and pretty much none of the restrictions (if I am reading correctly), and hell, the book even advocates him pretending to be a Knight to get the one pathetic benefit Knights get (hospitality), and says it might well work!)</p><p></p><p>Oh, RC D&D, it's sad that you were wiped out by 2E, because I'm pretty sure you were a superior evolutionary path in many ways.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6361252, member: 18"] That's an astoundingly succinct way of putting it. Bravo! It's also what I've always (far more long-winded-ly!) been saying. It wouldn't even be hard to do, or require the Fighter to possess massive magical powers. Stuff like some kind of "Death Strike" for the Fighter which allowed them to simply kill enemies on some basis, ignoring most or all HP, would be a good start. Of course we see how pathetic that sort of thing is in practice with the Assassin, who gets a "Death" attack at 17th which can only be performed from surprise, allows a save, and [I]yet still[/I] does less damage than versatile stuff like 6th-level Disintegrate (a daily, sure, but how many Death Strikes a day is an Assassin going to get off in a day? If it's more than 3-4, then it's probably a pretty unusual day). Other Rogues don't even get that! By 17th the full casters are casting 9th-level spells. Hell, even worse, they WERE doing the right thing late in the Playtest to a large extent, when stuff Indomitable was really powerful, but it aaaaaall got nerfed in the end, because heaven forbid the non-casters be a menace! I mean, I was re-reading RC D&D today, and it was fascinating, because back then, whilst a lot of spells were more powerful (and some were less!) and casters got a lot of them, they actually had more problems actually casting them in a fight, or getting them back after casting, and further, with Weapon Mastery, which was open to just about every melee combatant, Fighters and their ilk actually WERE getting to do stuff like at-will hard Stuns, disarms, and so on, even causing Death in some cases! They were doing huge amounts more damage than AD&D Fighters, too. It's strange to look at that, and see that, in many ways, Fighters and the like are less powerful than they once were. (Also hilarious that after all the "OMG NO NON-LG PALLIES!", we see the Chaotic "Avenger" Fighter advanced-class (and Chaos is linked with evil by book), who has ALL the abilities the Paladin has and then some, and pretty much none of the restrictions (if I am reading correctly), and hell, the book even advocates him pretending to be a Knight to get the one pathetic benefit Knights get (hospitality), and says it might well work!) Oh, RC D&D, it's sad that you were wiped out by 2E, because I'm pretty sure you were a superior evolutionary path in many ways. [/QUOTE]
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