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Class Analysis: Fighter and Bard
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<blockquote data-quote="Andor" data-source="post: 6361641" data-attributes="member: 1879"><p>Well, I'll admit indomitable is underwhelming. Remarkable athlete is not a fighter feature thought, it's a champion feature. And again, Champion is the choice of the options/complexity averse player. Now I know that making no options "balanced" with options was an explicit design goal, but it's an impossible one. This is due to the fact that the guy with more options (strategy dice, spells, ki powers) has control over when to apply them. Therefore when well applied the more complex character will always be more effective/ efficient then the simple character, if only because he isn't wasting his crit on a mook. The only way to avoid that is to rig the game so that at <em>best</em> the complex character can only hope to equal the simple character. Sound like fun? The correct design goal is to try to make sure that the player of the simple character is as satisfied by his play experience as the more complex player. This is why so many of the more complex options are geared towards boosting the simpler character. That advantage the Bards faerie fire provides doubles the Champions chance to crit. So yes Faerie fire is a damned effective spell, but it is so because it helps the guys this analysis frames as the competition. </p><p></p><p>When did you ever hear a 3e fighter complain that he only dropped the Dragon because of the Bards damage boost, and therefore he felt like a 3rd wheel?</p><p></p><p>Could Remarkable Athlete be better? Yep. And if you feel it needs to be better, house rule it. Maybe make it grant advantage to proficient physical skill checks?</p></blockquote><p></p>
[QUOTE="Andor, post: 6361641, member: 1879"] Well, I'll admit indomitable is underwhelming. Remarkable athlete is not a fighter feature thought, it's a champion feature. And again, Champion is the choice of the options/complexity averse player. Now I know that making no options "balanced" with options was an explicit design goal, but it's an impossible one. This is due to the fact that the guy with more options (strategy dice, spells, ki powers) has control over when to apply them. Therefore when well applied the more complex character will always be more effective/ efficient then the simple character, if only because he isn't wasting his crit on a mook. The only way to avoid that is to rig the game so that at [I]best[/I] the complex character can only hope to equal the simple character. Sound like fun? The correct design goal is to try to make sure that the player of the simple character is as satisfied by his play experience as the more complex player. This is why so many of the more complex options are geared towards boosting the simpler character. That advantage the Bards faerie fire provides doubles the Champions chance to crit. So yes Faerie fire is a damned effective spell, but it is so because it helps the guys this analysis frames as the competition. When did you ever hear a 3e fighter complain that he only dropped the Dragon because of the Bards damage boost, and therefore he felt like a 3rd wheel? Could Remarkable Athlete be better? Yep. And if you feel it needs to be better, house rule it. Maybe make it grant advantage to proficient physical skill checks? [/QUOTE]
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Class Analysis: Fighter and Bard
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