Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Class Analysis: Fighter and Bard
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 6361886" data-attributes="member: 45197"><p>Hiya.</p><p></p><p> I think the analysis isn't looking at the whole picture. IMHO, one shouldn't "just compare damage/combat output". If you want to get a good feeling for class balance, you need to look at it from all "pillars" of the game (the ones listed on page 8 of the PHB). Then, you need to take into account <em>consequences of actions</em>. A bard that uses up half his spells in one encounter may outshine the fighter. But what about the next one? The one after that? Or after that? Or when they are heading back to camp? Or when they are camped at night and on watch? Looking at "class X can do Y, therefore Z" in a purely mathematical way is almost pointless. An RPG is <em>not</em> just a series of unrelated 'encounters'. In an RPG, there are thinking beings opposing the PC's. They don't just sit around waiting to be killed. If a goblin lair is assaulted, you can be your left nut that they will be prepared for the next one, taking measures to reduce the losses they just suffered.</p><p></p><p> So, I don't put much stock in these "look at the numbers" type analysis (analysis's? analysese?) as they don't take into account the myraid of other things that are constantly going on in a well run campaign. Most certainly not past about level 8 to 10...after those levels, there is probably so much going on in the PC's lives that attempting you use a sterile, clinical "this is what the book says" comparison is a waste of time. It's the same as the old 3.x/PF argument that casters are always better than non-casters. I (and my group) have never, ever, and I mean <em>ever</em> seen a caster be 'overpowered' in comparison to other PC's in the group. Usefull as all get out? Hellz yeah...but that's kind of the point of magic, isn't it? I'm seeing the same arguments here; theory, but in actual play...doesn't hold up at all.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6361886, member: 45197"] Hiya. I think the analysis isn't looking at the whole picture. IMHO, one shouldn't "just compare damage/combat output". If you want to get a good feeling for class balance, you need to look at it from all "pillars" of the game (the ones listed on page 8 of the PHB). Then, you need to take into account [i]consequences of actions[/i]. A bard that uses up half his spells in one encounter may outshine the fighter. But what about the next one? The one after that? Or after that? Or when they are heading back to camp? Or when they are camped at night and on watch? Looking at "class X can do Y, therefore Z" in a purely mathematical way is almost pointless. An RPG is [i]not[/i] just a series of unrelated 'encounters'. In an RPG, there are thinking beings opposing the PC's. They don't just sit around waiting to be killed. If a goblin lair is assaulted, you can be your left nut that they will be prepared for the next one, taking measures to reduce the losses they just suffered. So, I don't put much stock in these "look at the numbers" type analysis (analysis's? analysese?) as they don't take into account the myraid of other things that are constantly going on in a well run campaign. Most certainly not past about level 8 to 10...after those levels, there is probably so much going on in the PC's lives that attempting you use a sterile, clinical "this is what the book says" comparison is a waste of time. It's the same as the old 3.x/PF argument that casters are always better than non-casters. I (and my group) have never, ever, and I mean [i]ever[/i] seen a caster be 'overpowered' in comparison to other PC's in the group. Usefull as all get out? Hellz yeah...but that's kind of the point of magic, isn't it? I'm seeing the same arguments here; theory, but in actual play...doesn't hold up at all. ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Class Analysis: Fighter and Bard
Top