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Class Analysis: Fighter and Bard
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<blockquote data-quote="pming" data-source="post: 6362158" data-attributes="member: 45197"><p>Hiya.</p><p></p><p></p><p></p><p> Fighters get a codified set of guaranteed ways that they can increase their critical range with all weapons, increase their armor score, help a comrade get into better position in a battle, help an ally do more damage to his opponent, re-roll a saving throw you don't like, and attack multiple times. These codified abilities - which they have by default - are more versatile and more potent than the codified abilities of the wizard.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> In all seriousness though, I can see why you might be under that impression. I think you are confusing "more better" with "can cast spells". A spellcaster casts spells. Its kinda their schtick. You should be comparing "Cast spell" with, say, a fighters "Fighting style" (or "Maneuvers"). They are each ONE thing that can have multiple sub-abilities under it. Yes, magic is powerful...it <em>is</em> magic, after all. But magic requires significantly more stuff to pull off. The caster has to have the spell, has to be fully able to cast it (V, S, M, etc.), has to have the time to cast it, has to have the slot to cast it, and can't get interrupted during the casting. All a fighter normally needs is a weapon, and perhaps a superiority dice. Some of the fighters stuff require rolls and chance...as do many of the casters spells (saves, weight/volume restriction, etc.).</p><p></p><p> Can a wizard create a magnificent mansion out of thin air? Sure! Can a fighter just...<em>not</em>...<em>DIE</em>...(keep recovering HP) when he's beat up? Sure! So "I can make a house!" vs. "I can not die!".</p><p></p><p> Upon my first and second quick glances at some core spells, I'm not worried at ALL about this theoretical "casters are just better" thing. I've never seen it in play (yes, including 3.x/PF). The whole "concentration" mechanic makes a HUGE difference. Another thing that makes a large difference is a return to ye olden days with regards to magic items/acquirements. In 5e you can't just run down to the local magic mart and stock up on wands of magic missile or even pen scrolls upon scrolls of the same 'uber-spell'. A spellcaster in 5e is powerful and has a lot of diversity...but it won't make a lick of difference if he doesn't have companions to back him up for all the times when he doesn't have a "spell for that".</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6362158, member: 45197"] Hiya. Fighters get a codified set of guaranteed ways that they can increase their critical range with all weapons, increase their armor score, help a comrade get into better position in a battle, help an ally do more damage to his opponent, re-roll a saving throw you don't like, and attack multiple times. These codified abilities - which they have by default - are more versatile and more potent than the codified abilities of the wizard. ;) In all seriousness though, I can see why you might be under that impression. I think you are confusing "more better" with "can cast spells". A spellcaster casts spells. Its kinda their schtick. You should be comparing "Cast spell" with, say, a fighters "Fighting style" (or "Maneuvers"). They are each ONE thing that can have multiple sub-abilities under it. Yes, magic is powerful...it [i]is[/i] magic, after all. But magic requires significantly more stuff to pull off. The caster has to have the spell, has to be fully able to cast it (V, S, M, etc.), has to have the time to cast it, has to have the slot to cast it, and can't get interrupted during the casting. All a fighter normally needs is a weapon, and perhaps a superiority dice. Some of the fighters stuff require rolls and chance...as do many of the casters spells (saves, weight/volume restriction, etc.). Can a wizard create a magnificent mansion out of thin air? Sure! Can a fighter just...[i]not[/i]...[i]DIE[/i]...(keep recovering HP) when he's beat up? Sure! So "I can make a house!" vs. "I can not die!". Upon my first and second quick glances at some core spells, I'm not worried at ALL about this theoretical "casters are just better" thing. I've never seen it in play (yes, including 3.x/PF). The whole "concentration" mechanic makes a HUGE difference. Another thing that makes a large difference is a return to ye olden days with regards to magic items/acquirements. In 5e you can't just run down to the local magic mart and stock up on wands of magic missile or even pen scrolls upon scrolls of the same 'uber-spell'. A spellcaster in 5e is powerful and has a lot of diversity...but it won't make a lick of difference if he doesn't have companions to back him up for all the times when he doesn't have a "spell for that". ^_^ Paul L. Ming [/QUOTE]
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