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Class Analysis: Fighter and Bard
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<blockquote data-quote="Jack the Lad" data-source="post: 6362541" data-attributes="member: 6777377"><p>You said, specifically, that the Wizard might not <strong>have had</strong> access. As in, at no point.</p><p>I said, specifically, yes they have - they've picked from the entire list of possible spells each time they gained a level, with no DM intervention or permission required. That is my point on this subject.</p><p></p><p></p><p></p><p>Yet again, nope. That's a massive strawman, and you are the only one suggesting it. I've never said that casters have access to every spell all the time or anything close to it. I gave multiple examples of this in the post you're replying to, including an example day's spells prepped.</p><p></p><p></p><p></p><p>Ah, level 3. Yes. That's the time when casters and non-casters are the closest together.</p><p></p><p>If you're level 3, and you haven't picked Knock, the Rogue is better at dealing with locked doors than you. I don't know why you feel that Flaming Sphere is somehow essential to fighting giant spiders, though. If you've taken Web and Invisibility, (I personally wouldn't take Web, but for the sake of argument) you can cast Burning Hands out of a level 2 slot instead, dealing an average of 10.15 damage per spider you catch in it (at least 2, preferably 3). Meanwhile, the Great Weapon Fighter is dealing 7.2 per hit.</p><p></p><p>Can you give me an example at level 10+?</p><p></p><p></p><p></p><p>This is a dodge, with yet more goalpost-moving as a bonus. I have acknowledged and addressed each one of your points in good faith and with examples and explanations. I've asked you simple, direct questions to try to better understand your point of view.</p><p></p><p>It seems to me that you are now refusing to engage because you have no good answers.</p><p></p><p></p><p></p><p>I feel this way, too. I remember being very excited about Fighters after reading <a href="http://archive.wizards.com/DnD/Article.aspx?x=dnd/4ll/20120430" target="_blank">their Design Goals article</a> and seeing Mearls talk about Beowulf and Roland, but in the game at release your physical abilities fall well short of actual real world athletes and if you want to take on Grendel unarmed you're rolling 1 + Str for damage.</p></blockquote><p></p>
[QUOTE="Jack the Lad, post: 6362541, member: 6777377"] You said, specifically, that the Wizard might not [B]have had[/B] access. As in, at no point. I said, specifically, yes they have - they've picked from the entire list of possible spells each time they gained a level, with no DM intervention or permission required. That is my point on this subject. Yet again, nope. That's a massive strawman, and you are the only one suggesting it. I've never said that casters have access to every spell all the time or anything close to it. I gave multiple examples of this in the post you're replying to, including an example day's spells prepped. Ah, level 3. Yes. That's the time when casters and non-casters are the closest together. If you're level 3, and you haven't picked Knock, the Rogue is better at dealing with locked doors than you. I don't know why you feel that Flaming Sphere is somehow essential to fighting giant spiders, though. If you've taken Web and Invisibility, (I personally wouldn't take Web, but for the sake of argument) you can cast Burning Hands out of a level 2 slot instead, dealing an average of 10.15 damage per spider you catch in it (at least 2, preferably 3). Meanwhile, the Great Weapon Fighter is dealing 7.2 per hit. Can you give me an example at level 10+? This is a dodge, with yet more goalpost-moving as a bonus. I have acknowledged and addressed each one of your points in good faith and with examples and explanations. I've asked you simple, direct questions to try to better understand your point of view. It seems to me that you are now refusing to engage because you have no good answers. I feel this way, too. I remember being very excited about Fighters after reading [URL="http://archive.wizards.com/DnD/Article.aspx?x=dnd/4ll/20120430"]their Design Goals article[/URL] and seeing Mearls talk about Beowulf and Roland, but in the game at release your physical abilities fall well short of actual real world athletes and if you want to take on Grendel unarmed you're rolling 1 + Str for damage. [/QUOTE]
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Class Analysis: Fighter and Bard
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