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Class Analysis: Fighter and Bard
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<blockquote data-quote="pemerton" data-source="post: 6362574" data-attributes="member: 42582"><p>This isn't a fact at all. In 5e there are no interruption rules for casting spells that are reactions, standard actions or bonus actions.</p><p></p><p>There are interruption rules for Concentration spells, but not all spells with a duration require concentration (eg Foresight doesn't; Charm Person doesn't; Sleep doesn't).</p><p></p><p>Are you familiar with the 5e spell prep and casting rules?</p><p></p><p>A wizard can memorise INT mod + level spells (probably 4 at 1st level, 15 at 10th level). And many of those spells can be cast in any slot, as desired by the caster at the time of casting. At 2nd level a wizard has 8 spells in his/her spell book (6 for 1st, +2 for gaining a level). The Basic Rules list 12 1st level spells. So it's not going to be hard to have Thunderwave on that list!</p><p></p><p>It's not clear to me what you envisage 10th level wizards doing with their spells.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6362574, member: 42582"] This isn't a fact at all. In 5e there are no interruption rules for casting spells that are reactions, standard actions or bonus actions. There are interruption rules for Concentration spells, but not all spells with a duration require concentration (eg Foresight doesn't; Charm Person doesn't; Sleep doesn't). Are you familiar with the 5e spell prep and casting rules? A wizard can memorise INT mod + level spells (probably 4 at 1st level, 15 at 10th level). And many of those spells can be cast in any slot, as desired by the caster at the time of casting. At 2nd level a wizard has 8 spells in his/her spell book (6 for 1st, +2 for gaining a level). The Basic Rules list 12 1st level spells. So it's not going to be hard to have Thunderwave on that list! It's not clear to me what you envisage 10th level wizards doing with their spells. [/QUOTE]
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Class Analysis: Fighter and Bard
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