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Class Analysis: Fighter and Bard
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<blockquote data-quote="pemerton" data-source="post: 6362763" data-attributes="member: 42582"><p>Are you talking about a character readying an action to deliver a disabling attack as a reaction when a caster tries to cast a spell?</p><p></p><p>That doesn't strike me as very efficient from the point of view of the action economy - in fact, the caster who notices the readied PC can just refrain from casting a spell, and will be no worse off, because the character who readied the action didn't act.</p><p></p><p>Not really. It's disabling the caster, preventing him/her from casting spells. In much the same way you might disable or disarm a warrior, preventing him/her from fighting. </p><p></p><p>Last I knew, all those things wil stope a fighter too. Wizards have no special vulnerability to these issues, and in fact for some of them have an advantage because they get proficiency on WIS saves.</p><p></p><p>Also, these are not forms of spell interruption. Hitting a wizards with a Sleep or Hold spell doesn't interrupt any spells. It just stops the wizard casting for the duration that the wizard can't act.</p><p></p><p>Well then they can't. A wizard without Knock can't open locks. So what? There's something else s/he can do that a non-casting character probably can't. [MENTION=6777377]Jack the Lad[/MENTION] gave a pretty good list upthread.</p><p></p><p>So you're talking about a 2nd level PC?</p><p></p><p>How is an encounter going to last for 5 rounds if the wizard uses Thunderwave? The DC for the CON save is 13. A monster like goblins have +0 to save, so two or three may take 2d8 damage - which is fatal for them - and those that save still take half that, which will bloody them.</p><p></p><p>For 5 PCs, 10 goblins make a Medium encounter. The wizard can easily take out 3 or 4 of them with a Thunderwave, pushing them into a pit or over a ledge. In the next round, the wizard can finish off a wounded one with a cantrip.</p><p></p><p>I'm not sure what else the wizard has to do to have had a big impact on the combat. Isn't that enough?</p><p></p><p>If the wizard memorises Sleep instead of Thunderwave, the wizard can sleep an average of 3 goblns with no save. That's also pretty good, though personally I think Thunderwave is more fun if the terrain suits it.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6362763, member: 42582"] Are you talking about a character readying an action to deliver a disabling attack as a reaction when a caster tries to cast a spell? That doesn't strike me as very efficient from the point of view of the action economy - in fact, the caster who notices the readied PC can just refrain from casting a spell, and will be no worse off, because the character who readied the action didn't act. Not really. It's disabling the caster, preventing him/her from casting spells. In much the same way you might disable or disarm a warrior, preventing him/her from fighting. Last I knew, all those things wil stope a fighter too. Wizards have no special vulnerability to these issues, and in fact for some of them have an advantage because they get proficiency on WIS saves. Also, these are not forms of spell interruption. Hitting a wizards with a Sleep or Hold spell doesn't interrupt any spells. It just stops the wizard casting for the duration that the wizard can't act. Well then they can't. A wizard without Knock can't open locks. So what? There's something else s/he can do that a non-casting character probably can't. [MENTION=6777377]Jack the Lad[/MENTION] gave a pretty good list upthread. So you're talking about a 2nd level PC? How is an encounter going to last for 5 rounds if the wizard uses Thunderwave? The DC for the CON save is 13. A monster like goblins have +0 to save, so two or three may take 2d8 damage - which is fatal for them - and those that save still take half that, which will bloody them. For 5 PCs, 10 goblins make a Medium encounter. The wizard can easily take out 3 or 4 of them with a Thunderwave, pushing them into a pit or over a ledge. In the next round, the wizard can finish off a wounded one with a cantrip. I'm not sure what else the wizard has to do to have had a big impact on the combat. Isn't that enough? If the wizard memorises Sleep instead of Thunderwave, the wizard can sleep an average of 3 goblns with no save. That's also pretty good, though personally I think Thunderwave is more fun if the terrain suits it. [/QUOTE]
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