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Class Analysis: Fighter and Bard
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<blockquote data-quote="Andor" data-source="post: 6362879" data-attributes="member: 1879"><p>Actually your claim that they disprove the white room scenario is the absurd bit. You're setting up a strawman. Jack isn't claiming that perfection is needed. He is correctly pointing out that the transformative abilities of a spell caster accomplish things that a non-spell caster cannot. It doesn't need to be perfect. There are some very flexible and generally applicable spells which are usefull a lot of the time. Not all of the time. But even swords don't work all of the time, so where does that leave the fighter?</p><p></p><p>If you want to claim the corner case where the spell caster is out of luck, again the Antimagic Field spell is right there in the PHB. Ergo anti-magic areas are possible. And in that area the wizard doesn't even has his cantrips, he is a hireling with a crossbow. (Assuming he has one. I don't know why a 5e wizard would carry one actually.) </p><p></p><p>However the fact is that corner cases do not invalidate the general statement that for any given problem the Wizard has more options, and usually more effective options for dealing with it than the Fighter. Even in the case of the anti-magic field the Wizard could use Detect Magic to explore the boundaries of the zone more efficiently than the fighter could by waving his magic sword through the edge. And if they have to go in, he can use Animal Messenger to send his familly his love and last will and testament. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Or teleport home and hire an army of mooks.</p><p></p><p>The Champion does not benefit from any special rules that the Magic-user cannot access aside from his inherant toughness and extra attacks. If he can improvise a mug to the face the Wizard can too. What he cannot do is ignore an encounter he doesn't want to face with flight, or call a long rest in the middle of a dungeon with Rope Trick, and the Wizard can.</p><p></p><p>The error Jack is commiting is in ignoring the truth that these facts are not spoiling the Fighters fun for the simple reason that if he wanted to do them, he could get some spells by simply taking a different subclass, or multiclassing, or taking the right feats. 5e has an even lower buy-in cost to the magic system than 3e. </p><p></p><p>So he doesn't need to scream that fighters are worthless because a well played Wizard can solve problems they cannot, and you don't need to claim Wizards are useless because they need the perfect spell (they don't) and that swords always work (they don't.) D&D is game. The correct question is "Can my friends and I have fun playing this?" If the answer is no, then the whys of <em>that</em> question are worth arguing about.</p></blockquote><p></p>
[QUOTE="Andor, post: 6362879, member: 1879"] Actually your claim that they disprove the white room scenario is the absurd bit. You're setting up a strawman. Jack isn't claiming that perfection is needed. He is correctly pointing out that the transformative abilities of a spell caster accomplish things that a non-spell caster cannot. It doesn't need to be perfect. There are some very flexible and generally applicable spells which are usefull a lot of the time. Not all of the time. But even swords don't work all of the time, so where does that leave the fighter? If you want to claim the corner case where the spell caster is out of luck, again the Antimagic Field spell is right there in the PHB. Ergo anti-magic areas are possible. And in that area the wizard doesn't even has his cantrips, he is a hireling with a crossbow. (Assuming he has one. I don't know why a 5e wizard would carry one actually.) However the fact is that corner cases do not invalidate the general statement that for any given problem the Wizard has more options, and usually more effective options for dealing with it than the Fighter. Even in the case of the anti-magic field the Wizard could use Detect Magic to explore the boundaries of the zone more efficiently than the fighter could by waving his magic sword through the edge. And if they have to go in, he can use Animal Messenger to send his familly his love and last will and testament. :) Or teleport home and hire an army of mooks. The Champion does not benefit from any special rules that the Magic-user cannot access aside from his inherant toughness and extra attacks. If he can improvise a mug to the face the Wizard can too. What he cannot do is ignore an encounter he doesn't want to face with flight, or call a long rest in the middle of a dungeon with Rope Trick, and the Wizard can. The error Jack is commiting is in ignoring the truth that these facts are not spoiling the Fighters fun for the simple reason that if he wanted to do them, he could get some spells by simply taking a different subclass, or multiclassing, or taking the right feats. 5e has an even lower buy-in cost to the magic system than 3e. So he doesn't need to scream that fighters are worthless because a well played Wizard can solve problems they cannot, and you don't need to claim Wizards are useless because they need the perfect spell (they don't) and that swords always work (they don't.) D&D is game. The correct question is "Can my friends and I have fun playing this?" If the answer is no, then the whys of [I]that[/I] question are worth arguing about. [/QUOTE]
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