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Class Analysis: Fighter and Bard
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<blockquote data-quote="pemerton" data-source="post: 6363113" data-attributes="member: 42582"><p>A system can be designed in which the fighter-player spends a token to act first (4e gives models for this, with its various no action/free action abilities to boost initiative); and if the system allows SoD, the same (or similar) tokens can permit the fighter-player to trigger a SoD.</p><p></p><p>(Rolemaster also can allow for a throw that is both quick and deadly, but it does it via a somewhat complicated system of continuous initiative/action - rather than turn-by-turn - and applying modifications to the crit roll.)</p><p></p><p>So why isn't the fighter immune to fear? (Two classes in 1986's OA had this - Samurai and Kensai.) Why can't the fighter cause lesser foes to fall back in fear? (The same two classes had that ability, too, allowing a save vs Dragon Breath, which on the AD&D tables for 1 HD creatures is close to auto-success for the fighter.) And why can't the fighter inspire his/her friends?</p><p></p><p>This is one way it is, at least in principle, quite easy to give the fighter useful abilities in the exploration pillar - when the party has to climb a mountain, struggle through a snowfield, etc, they should be less likely to fail if the insipiration of their Boromir-like companion keeps them going. There is no reason, as far as genre and verisimilitude are concerned, why inspiration should be the soul province of priests (Bless, Guideance) or performers (Bardic inspiration).</p></blockquote><p></p>
[QUOTE="pemerton, post: 6363113, member: 42582"] A system can be designed in which the fighter-player spends a token to act first (4e gives models for this, with its various no action/free action abilities to boost initiative); and if the system allows SoD, the same (or similar) tokens can permit the fighter-player to trigger a SoD. (Rolemaster also can allow for a throw that is both quick and deadly, but it does it via a somewhat complicated system of continuous initiative/action - rather than turn-by-turn - and applying modifications to the crit roll.) So why isn't the fighter immune to fear? (Two classes in 1986's OA had this - Samurai and Kensai.) Why can't the fighter cause lesser foes to fall back in fear? (The same two classes had that ability, too, allowing a save vs Dragon Breath, which on the AD&D tables for 1 HD creatures is close to auto-success for the fighter.) And why can't the fighter inspire his/her friends? This is one way it is, at least in principle, quite easy to give the fighter useful abilities in the exploration pillar - when the party has to climb a mountain, struggle through a snowfield, etc, they should be less likely to fail if the insipiration of their Boromir-like companion keeps them going. There is no reason, as far as genre and verisimilitude are concerned, why inspiration should be the soul province of priests (Bless, Guideance) or performers (Bardic inspiration). [/QUOTE]
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Class Analysis: Fighter and Bard
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