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Class Analysis: Fighter and Bard
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<blockquote data-quote="Cybit" data-source="post: 6363672" data-attributes="member: 66111"><p>FWIW, all of the PvP tests I have ran have had martial characters destroy spellcasters (highest test I ran was 16th level); assuming that when a character dies, the character respawns next round with full everything. The non-scaling of spells by character level is BRUTAL, and at higher levels, Mage Slayer is a nasty, nasty feat. (Didn't have 9th level spells defined at the time, and the monk starts annihilating everyone)</p><p></p><p>Also, GWF + Fighter against mass mobs = hilarity. The cleave is super, super brutal. Spellcasters are nasty against groups, but they get very overwhelmed very easily when you get past the 25-35 monster mark. (Especially due to lack of AC, and their ability to defend themselves is limited greatly by concentration) </p><p></p><p>I do think casters will be more powerful if you don't allow feats and if you don't have magic items at all. That said, their power in theory vastly overstates their power in practice, just because those spell slots used up for utility add up in a hurry. You don't usually have to jump over more than one gap a day, or open one door a day, but when you have to do 5-6 of those things every day, casters end up in serious trouble. </p><p></p><p>Also, concentration is ridiculously limiting in practice. It also helps deal with the 5MWD, because casters are no longer incentivized to save all of their spells for a single fight.</p></blockquote><p></p>
[QUOTE="Cybit, post: 6363672, member: 66111"] FWIW, all of the PvP tests I have ran have had martial characters destroy spellcasters (highest test I ran was 16th level); assuming that when a character dies, the character respawns next round with full everything. The non-scaling of spells by character level is BRUTAL, and at higher levels, Mage Slayer is a nasty, nasty feat. (Didn't have 9th level spells defined at the time, and the monk starts annihilating everyone) Also, GWF + Fighter against mass mobs = hilarity. The cleave is super, super brutal. Spellcasters are nasty against groups, but they get very overwhelmed very easily when you get past the 25-35 monster mark. (Especially due to lack of AC, and their ability to defend themselves is limited greatly by concentration) I do think casters will be more powerful if you don't allow feats and if you don't have magic items at all. That said, their power in theory vastly overstates their power in practice, just because those spell slots used up for utility add up in a hurry. You don't usually have to jump over more than one gap a day, or open one door a day, but when you have to do 5-6 of those things every day, casters end up in serious trouble. Also, concentration is ridiculously limiting in practice. It also helps deal with the 5MWD, because casters are no longer incentivized to save all of their spells for a single fight. [/QUOTE]
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Class Analysis: Fighter and Bard
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