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Class Analysis: Fighter and Bard
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<blockquote data-quote="Cybit" data-source="post: 6363772" data-attributes="member: 66111"><p>They alas changed Way of Shadow somewhat; but should that fight occur during nightfall, it might quickly end poorly. Several of the fights took place in cavern systems & buildings, so they were able to teleport around until they could get in, or merely pop out of Line of Sight and wait it out. (In one hilarious case, the monk merely ran up the wall with a certain magic item). </p><p></p><p></p><p></p><p>Generally speaking, you will not have 9th level spells when you start running into super terrifying creatures. The turning into a dragon bit I'll get to in a second. The things you are expected to face at 17th level are a little...insane. </p><p></p><p></p><p></p><p></p><p>Yes (but I think this spell has been changed, and I can't find it in my PHB currently), Yes (was useless, they hid...and then got waited out), Yes (was useless but changed since we used it, now sort of terrifying, wouldn't have been as useful in the fight), Yes (not useful), etc etc. The one that has been sort of crazy is True Polymorph, because we didn't have CRs created for the monsters at the time. The CR thing I think is messed up; should be the same as wild shape IMO. Wall of Force is useful for a turn or two, but it is easy for monsters to get out of LOS and wait it out. </p><p></p><p>Stuff with saves got eaten with by Legendary Resistance, lot of the others can get dealt with by higher level monsters that we were going through in decent fashion. Not by the mooks / lieutenants, but the type of monsters casters generally save 9th level spells for aren't quite destroyed by them like they used to be. </p><p></p><p>The two spells I am worried about are Animate Dead and True Polymorph. I think True Polymorph will end up getting errata'd, because of the CR thing. That said, I am not sure you can transform yourself into a dragon, because players do not have a CR. Your level is NOT supposed to be equal to a monster's CR as best as I can tell. I wonder if it is poorly worded.</p></blockquote><p></p>
[QUOTE="Cybit, post: 6363772, member: 66111"] They alas changed Way of Shadow somewhat; but should that fight occur during nightfall, it might quickly end poorly. Several of the fights took place in cavern systems & buildings, so they were able to teleport around until they could get in, or merely pop out of Line of Sight and wait it out. (In one hilarious case, the monk merely ran up the wall with a certain magic item). Generally speaking, you will not have 9th level spells when you start running into super terrifying creatures. The turning into a dragon bit I'll get to in a second. The things you are expected to face at 17th level are a little...insane. Yes (but I think this spell has been changed, and I can't find it in my PHB currently), Yes (was useless, they hid...and then got waited out), Yes (was useless but changed since we used it, now sort of terrifying, wouldn't have been as useful in the fight), Yes (not useful), etc etc. The one that has been sort of crazy is True Polymorph, because we didn't have CRs created for the monsters at the time. The CR thing I think is messed up; should be the same as wild shape IMO. Wall of Force is useful for a turn or two, but it is easy for monsters to get out of LOS and wait it out. Stuff with saves got eaten with by Legendary Resistance, lot of the others can get dealt with by higher level monsters that we were going through in decent fashion. Not by the mooks / lieutenants, but the type of monsters casters generally save 9th level spells for aren't quite destroyed by them like they used to be. The two spells I am worried about are Animate Dead and True Polymorph. I think True Polymorph will end up getting errata'd, because of the CR thing. That said, I am not sure you can transform yourself into a dragon, because players do not have a CR. Your level is NOT supposed to be equal to a monster's CR as best as I can tell. I wonder if it is poorly worded. [/QUOTE]
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