Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Class Analysis: Fighter and Bard
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ZombieRoboNinja" data-source="post: 6364664" data-attributes="member: 54843"><p>Obviously we're not all going to agree whether a level 20 martial character should be Beowulf or Odysseus or Robin Hood. That's a matter if preference. But I think we certainly CAN agree that a level 20 fighter should be exceptional when he's in his element on the battlefield. That, I would argue, is far from impossible even with a totally "mundane" fighter. Double the champion's damage, and I don't think you'll hear another word about how 5e is a "caster edition," despite the fact that the wizard will still have all his tricks for bypassing hp. So the question that this thread first raised is whether a fighter is outclassed on the battlefield, and that is a point we can actually come to conclusions on through math and analysis.</p><p></p><p>To that end: I've been think about magic items. It's hard because we don't have the DMG, but extrapolating from 3e and the playtests, and official 5e adventures we've seen, it seems fair to say that the most common and iconic magic items for casters add to the quantity of his powers (e.g. scrolls, wands, rods, pearls of power), whereas the most common and iconic items for martial characters tend to add to the effectiveness of his existing attacks and abilities (+x weapons and armor, cloak of elvenkind) or else add new powers, often unlimited in use (boots of flying). This means that in combat, the fighter will get more power every round, while the wizard will get more longevity. And since a big part of the reason wizards are overpowered in combat is because they are able to "nova," and because some DMs don't force them to fight enough encounters to end up spamming cantrips, that added longevity probably won't be nearly as visible in combat as the fighter's added power.</p><p></p><p>"No fair, magic items aren't supposed to be included in the core math!" you say. They're not, but that mostly means that you don't have to change around numbers too much when you add magic items (for example, because bonuses are capped at +3 instead of 5 or 6), and that CRs wouldn't assume you were loaded to the gills with magic. (Good luck even hitting the AC of an elder</p><p>dragon in 3e without magic items.) If you interpreted that to mean that powerful magic items wouldn't exist in this edition, you haven't been paying close attention.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 6364664, member: 54843"] Obviously we're not all going to agree whether a level 20 martial character should be Beowulf or Odysseus or Robin Hood. That's a matter if preference. But I think we certainly CAN agree that a level 20 fighter should be exceptional when he's in his element on the battlefield. That, I would argue, is far from impossible even with a totally "mundane" fighter. Double the champion's damage, and I don't think you'll hear another word about how 5e is a "caster edition," despite the fact that the wizard will still have all his tricks for bypassing hp. So the question that this thread first raised is whether a fighter is outclassed on the battlefield, and that is a point we can actually come to conclusions on through math and analysis. To that end: I've been think about magic items. It's hard because we don't have the DMG, but extrapolating from 3e and the playtests, and official 5e adventures we've seen, it seems fair to say that the most common and iconic magic items for casters add to the quantity of his powers (e.g. scrolls, wands, rods, pearls of power), whereas the most common and iconic items for martial characters tend to add to the effectiveness of his existing attacks and abilities (+x weapons and armor, cloak of elvenkind) or else add new powers, often unlimited in use (boots of flying). This means that in combat, the fighter will get more power every round, while the wizard will get more longevity. And since a big part of the reason wizards are overpowered in combat is because they are able to "nova," and because some DMs don't force them to fight enough encounters to end up spamming cantrips, that added longevity probably won't be nearly as visible in combat as the fighter's added power. "No fair, magic items aren't supposed to be included in the core math!" you say. They're not, but that mostly means that you don't have to change around numbers too much when you add magic items (for example, because bonuses are capped at +3 instead of 5 or 6), and that CRs wouldn't assume you were loaded to the gills with magic. (Good luck even hitting the AC of an elder dragon in 3e without magic items.) If you interpreted that to mean that powerful magic items wouldn't exist in this edition, you haven't been paying close attention. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Class Analysis: Fighter and Bard
Top