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Class Analysis: Fighter and Bard
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<blockquote data-quote="Andor" data-source="post: 6365220" data-attributes="member: 1879"><p>I'm glad this is calming down into a potentially fruitful discussion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I don't think the magic/non-magic is red herring, it seems to be the major sticking point as far as I can tell.</p><p></p><p>For example suppose we add a new Fighter (or Barbarian) subclass called the Mythic Warrior. We can fluff him in a few ways but it doesn't really matter, he is explicitly intended to be a Melee Badass who can do superhuman stuff.</p><p></p><p>His powers are run by using Paladin/Ranger like spell progression. His spells either have no components, or are verbal only. </p><p></p><p>Example Spells:</p><p>Battle Cry </p><p>1st level Enchantment </p><p>Casting Time: Bonus Action </p><p>Range: 30' Sphere</p><p>Component: V</p><p>Duration: Instant</p><p></p><p>Your mighty battle cry strikes terror into your opponents. They must make a Will save or be Frightened for 3 rounds. If cast using a 3rd level slot they are Paralyzed with fear.</p><p></p><p>Ignore Weakness</p><p>4th level Transmutation</p><p>Casting Time: Bonus Action</p><p>Range: Self</p><p>Components: None</p><p>Duration: Concentration</p><p></p><p>Your might allows you to survive conditions that would kill a lesser being. You do not need to breath and do not suffer from extremes of heat or cold. </p><p></p><p>Standfast</p><p>2nd level Evocation</p><p>Casting Time: Reaction</p><p>Range: Self</p><p>Component: V</p><p>Duration: 1 Round</p><p></p><p>With a fierce cry you ready yourself to halt the coming onslaught. Until the end of your next turn you may make an unlimited numbers of attacks of opportunity and creatures struck by your attack have their remaining movement reduced to 0. If cast with a 4th level slot you may shove any creature struck up to 30' in a direction of your choice if they fail a Str save.</p><p></p><p>Now for this character there is no screwing about with potions and books and arcane gestures. He is simply a force of supernatural rage and badassery, whose abilities are throttled by the same chart that limits other supernatural buttkickers. Would this be an acceptable character? If not, is there an objection that does not lie at the metagame level of labeling his abilities as spells?</p></blockquote><p></p>
[QUOTE="Andor, post: 6365220, member: 1879"] I'm glad this is calming down into a potentially fruitful discussion. :) I don't think the magic/non-magic is red herring, it seems to be the major sticking point as far as I can tell. For example suppose we add a new Fighter (or Barbarian) subclass called the Mythic Warrior. We can fluff him in a few ways but it doesn't really matter, he is explicitly intended to be a Melee Badass who can do superhuman stuff. His powers are run by using Paladin/Ranger like spell progression. His spells either have no components, or are verbal only. Example Spells: Battle Cry 1st level Enchantment Casting Time: Bonus Action Range: 30' Sphere Component: V Duration: Instant Your mighty battle cry strikes terror into your opponents. They must make a Will save or be Frightened for 3 rounds. If cast using a 3rd level slot they are Paralyzed with fear. Ignore Weakness 4th level Transmutation Casting Time: Bonus Action Range: Self Components: None Duration: Concentration Your might allows you to survive conditions that would kill a lesser being. You do not need to breath and do not suffer from extremes of heat or cold. Standfast 2nd level Evocation Casting Time: Reaction Range: Self Component: V Duration: 1 Round With a fierce cry you ready yourself to halt the coming onslaught. Until the end of your next turn you may make an unlimited numbers of attacks of opportunity and creatures struck by your attack have their remaining movement reduced to 0. If cast with a 4th level slot you may shove any creature struck up to 30' in a direction of your choice if they fail a Str save. Now for this character there is no screwing about with potions and books and arcane gestures. He is simply a force of supernatural rage and badassery, whose abilities are throttled by the same chart that limits other supernatural buttkickers. Would this be an acceptable character? If not, is there an objection that does not lie at the metagame level of labeling his abilities as spells? [/QUOTE]
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