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<blockquote data-quote="Zaruthustran" data-source="post: 6413302" data-attributes="member: 1457"><p>My favorite is my character from the playtest: <strong>a high Elf Rogue with the Knight background</strong>. </p><p></p><p>He takes advantage of the Hospitality feature (now Position of Privilege) to gain access to noble manors and balls, and uses that as an opportunity to case the joint. He then either robs the place then and there, or comes back later (after scouting ingress, targets, and egress). </p><p></p><p>The High Elf's cantrip fits his specialty: art theft. He slices paintings from canvases, then cuts the canvas into strips or even small squares. Much easier to transport or smuggle out that way (as stuffing for a doublet, for instance). An afternoon of Mending restores the artwork. </p><p></p><p>Another, recent favorite is a <strong>human Druid criminal</strong>. He was a burglar who escaped from jail and fled into the woods. Stumbled into a fairy circle and was compelled by the fairy queen to serve her, and cursed with a chaotic form (Circle of Moon). Mechanically, this works very well: the high Wisdom (plus the Observant feat) nets out at a 20-something passive Perception & Investigation at first level, which makes him a phenomenal trap-finder. Decent Dex (augmented by Guidance) combined with proficiency with Thieves Tools makes him a capable trap-disabler and lockpick, as well. And of course Observant is very useful when scouting as a bat or hawk, or keeping watch as a wolf.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 6413302, member: 1457"] My favorite is my character from the playtest: [B]a high Elf Rogue with the Knight background[/B]. He takes advantage of the Hospitality feature (now Position of Privilege) to gain access to noble manors and balls, and uses that as an opportunity to case the joint. He then either robs the place then and there, or comes back later (after scouting ingress, targets, and egress). The High Elf's cantrip fits his specialty: art theft. He slices paintings from canvases, then cuts the canvas into strips or even small squares. Much easier to transport or smuggle out that way (as stuffing for a doublet, for instance). An afternoon of Mending restores the artwork. Another, recent favorite is a [B]human Druid criminal[/B]. He was a burglar who escaped from jail and fled into the woods. Stumbled into a fairy circle and was compelled by the fairy queen to serve her, and cursed with a chaotic form (Circle of Moon). Mechanically, this works very well: the high Wisdom (plus the Observant feat) nets out at a 20-something passive Perception & Investigation at first level, which makes him a phenomenal trap-finder. Decent Dex (augmented by Guidance) combined with proficiency with Thieves Tools makes him a capable trap-disabler and lockpick, as well. And of course Observant is very useful when scouting as a bat or hawk, or keeping watch as a wolf. [/QUOTE]
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