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<blockquote data-quote="ExploderWizard" data-source="post: 7651434" data-attributes="member: 66434"><p>I think that in a class based system, basic offensive and defensive capabilities should depend more heavily on the chosen class rather than equipment. Fighters should be the hardest to hit and deal the most damage with all weapons. The weapon used should perhaps modify the damage much like strength instead of being the primary determining factor. </p><p></p><p>This allows for a greater variety of equipment use across the classes without all the balance issues that usually come from a wizard that uses a greatsword. </p><p></p><p>As far as proficiencies go I'm still a fan of the B/X fighter who has basic proficiency in all weapons and armor and can use whatever is most suitable for the combat situation at hand. Other classes should have more a limited selection of the number of weapon types they are trained in. It always bothered me that the AD&D fighter was only proficient with a few more weapons than other classes. </p><p></p><p>I can envision a fighter preparing for a field battle wearing plate and riding a warhorse. I can see that same fighter wearing leather armor and wielding a light blade during a ship battle. At another time perhaps this fighter might be in chainmail and engaging foes in a running skirmish using a bow in rough terrain. The power of the fighter in combat of all kinds comes from this versatility. Locking a character into an equipment set via options is kind of limiting that versatility. </p><p></p><p>If the abilities of the fighter ( or any class) become TOO focused then we run into the kinds of problems like not being able to engage flying creatures because of the overwhelming focus on melee abilities. </p><p></p><p>I like the idea of different equipment outfits having an effect on offensive power, defense, and mobility. There are situations where being the strongest in any one of these areas would be beneficial. That part that is less attractive is forcing a character to choose one or making the use of any of them limited by option slots.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 7651434, member: 66434"] I think that in a class based system, basic offensive and defensive capabilities should depend more heavily on the chosen class rather than equipment. Fighters should be the hardest to hit and deal the most damage with all weapons. The weapon used should perhaps modify the damage much like strength instead of being the primary determining factor. This allows for a greater variety of equipment use across the classes without all the balance issues that usually come from a wizard that uses a greatsword. As far as proficiencies go I'm still a fan of the B/X fighter who has basic proficiency in all weapons and armor and can use whatever is most suitable for the combat situation at hand. Other classes should have more a limited selection of the number of weapon types they are trained in. It always bothered me that the AD&D fighter was only proficient with a few more weapons than other classes. I can envision a fighter preparing for a field battle wearing plate and riding a warhorse. I can see that same fighter wearing leather armor and wielding a light blade during a ship battle. At another time perhaps this fighter might be in chainmail and engaging foes in a running skirmish using a bow in rough terrain. The power of the fighter in combat of all kinds comes from this versatility. Locking a character into an equipment set via options is kind of limiting that versatility. If the abilities of the fighter ( or any class) become TOO focused then we run into the kinds of problems like not being able to engage flying creatures because of the overwhelming focus on melee abilities. I like the idea of different equipment outfits having an effect on offensive power, defense, and mobility. There are situations where being the strongest in any one of these areas would be beneficial. That part that is less attractive is forcing a character to choose one or making the use of any of them limited by option slots. [/QUOTE]
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