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General Tabletop Discussion
*Dungeons & Dragons
Class and Subclass Design: What Works
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<blockquote data-quote="Horwath" data-source="post: 9761473" data-attributes="member: 6801299"><p>1. power balance should be 1st priority when designing anything, sure, there will never be true balance, but we can try to be as close as possible.</p><p></p><p>2. All subclasses should have same power budget. That will leave open option for universal subclasses or just dissolving subclasses into feats with level requirement that anyone can take.</p><p></p><p>3. Classes need less fixed features and more open feat slots. See warlock's invocations.</p><p></p><p>4. Since Concentration is such a limiting mechanic(and really good one for the most part), no fixed class feature should give usages of spells that require Concentration(yes, Hunter's mark, I'm talking about you).</p><p>IF that feature exist, then it either needs to have option to be used on something not requiring Concentration or giving option to remove Concentration tag with some power reducing effect if needed:</p><p>as in with War cleric, Fey wanderer ranger or Draconic sorcerer.</p><p></p><p>5. when possible, except for casters, there should be option of getting a simple or complex feature or better yet active vs. passive feature.</p><p>IE: for martials can be:</p><p>+1 AC,</p><p>+2 damage, (+3 with heavy weapons, +1 with light weapons)</p><p>+2 HP per level</p><p>+2 maneuvers known and +2 usage</p><p></p><p>1st 3 options as write in and forget, 4th one requires choice on what to pick and game knowledge when and against who to use it.</p><p></p><p>6. Try to get "new" features to the classes by 10th or 11th level.</p><p>later levels should be only for more or better usages of already gained abilities.</p><p></p><p>IE:</p><p>barbarians Indomitable might is a cool feature and not that powerful, too bad it wont be seen by 99% of barbarian players-</p><p>same for bards Superior inspiration. Is it that powerful that it requires to wait 18 levels?</p><p></p><p>also what it with this "when you roll initiative you gain X?"</p><p>are we again going with "bag of rats"?</p><p>or will I punch a party member for 1 damage so we all roll initiative and regain X amount of Y features.</p><p></p><p>anything with "when your roll initiative" can be replaced with Action: regain X amount of Y.</p><p>Action is very expensive in combat to use.</p><p>And getting a use or two of bardic inspiration at that level simply does not make sense. Unless you really need/want that feature.</p></blockquote><p></p>
[QUOTE="Horwath, post: 9761473, member: 6801299"] 1. power balance should be 1st priority when designing anything, sure, there will never be true balance, but we can try to be as close as possible. 2. All subclasses should have same power budget. That will leave open option for universal subclasses or just dissolving subclasses into feats with level requirement that anyone can take. 3. Classes need less fixed features and more open feat slots. See warlock's invocations. 4. Since Concentration is such a limiting mechanic(and really good one for the most part), no fixed class feature should give usages of spells that require Concentration(yes, Hunter's mark, I'm talking about you). IF that feature exist, then it either needs to have option to be used on something not requiring Concentration or giving option to remove Concentration tag with some power reducing effect if needed: as in with War cleric, Fey wanderer ranger or Draconic sorcerer. 5. when possible, except for casters, there should be option of getting a simple or complex feature or better yet active vs. passive feature. IE: for martials can be: +1 AC, +2 damage, (+3 with heavy weapons, +1 with light weapons) +2 HP per level +2 maneuvers known and +2 usage 1st 3 options as write in and forget, 4th one requires choice on what to pick and game knowledge when and against who to use it. 6. Try to get "new" features to the classes by 10th or 11th level. later levels should be only for more or better usages of already gained abilities. IE: barbarians Indomitable might is a cool feature and not that powerful, too bad it wont be seen by 99% of barbarian players- same for bards Superior inspiration. Is it that powerful that it requires to wait 18 levels? also what it with this "when you roll initiative you gain X?" are we again going with "bag of rats"? or will I punch a party member for 1 damage so we all roll initiative and regain X amount of Y features. anything with "when your roll initiative" can be replaced with Action: regain X amount of Y. Action is very expensive in combat to use. And getting a use or two of bardic inspiration at that level simply does not make sense. Unless you really need/want that feature. [/QUOTE]
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