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General Tabletop Discussion
*Dungeons & Dragons
Class and Subclass Design: What Works
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<blockquote data-quote="Merlecory" data-source="post: 9761948" data-attributes="member: 7045536"><p>Some other thoughts, now that I am not at work.</p><p></p><ul> <li data-xf-list-type="ul">Subclasses need to hit hard mechanically and thematically right away. An <em>Arcane Archer</em> and a <em>Battle Master</em> who uses a bow should feel different right away.</li> <li data-xf-list-type="ul">Classes like rogue have a long gap between subclass features. I would say that this broadly doesn't work for subclasses. I would posit that the Arcane Trickster is the exception to this rule, entirely because they gain subclass related features on other levels. For this to work in other subclasses, I think both number of uses, and scope of benefits needs to grow. More uses of my 3rd level ability isn't as impactful (thematic power, not just mechanical power) as gaining new ways to express the subclass identity.</li> <li data-xf-list-type="ul">I am interested in (but doubt WotC would ever make) subclasses that exchange base class features. Is there an interesting Barbarian subclass that loses the ability to ever reckless attack? It might be a more interesting thought experiment than subclass, but I don't know for certain.</li> </ul><p></p><p></p><p>I think there were Mike Mearls Happy hour streams where he talked about designing (sub)classes. Does anyone know if there are VODs?At the very least, I turned up <a href="https://www.enworld.org/threads/understanding-wotcs-class-design-guidelines-and-subclass-acquisition.670305/" target="_blank">this</a> thread on the topic.</p></blockquote><p></p>
[QUOTE="Merlecory, post: 9761948, member: 7045536"] Some other thoughts, now that I am not at work. [LIST] [*]Subclasses need to hit hard mechanically and thematically right away. An [I]Arcane Archer[/I] and a [I]Battle Master[/I] who uses a bow should feel different right away. [*]Classes like rogue have a long gap between subclass features. I would say that this broadly doesn't work for subclasses. I would posit that the Arcane Trickster is the exception to this rule, entirely because they gain subclass related features on other levels. For this to work in other subclasses, I think both number of uses, and scope of benefits needs to grow. More uses of my 3rd level ability isn't as impactful (thematic power, not just mechanical power) as gaining new ways to express the subclass identity. [*]I am interested in (but doubt WotC would ever make) subclasses that exchange base class features. Is there an interesting Barbarian subclass that loses the ability to ever reckless attack? It might be a more interesting thought experiment than subclass, but I don't know for certain. [/LIST] I think there were Mike Mearls Happy hour streams where he talked about designing (sub)classes. Does anyone know if there are VODs?At the very least, I turned up [URL='https://www.enworld.org/threads/understanding-wotcs-class-design-guidelines-and-subclass-acquisition.670305/']this[/URL] thread on the topic. [/QUOTE]
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Class and Subclass Design: What Works
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