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General Tabletop Discussion
*Dungeons & Dragons
Class and Subclass Design: What Works
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<blockquote data-quote="CreamCloud0" data-source="post: 9762854" data-attributes="member: 7034710"><p>okay i did say there's too much overlap, i didn't say there was <em>that much</em> overlap</p><p></p><p>this is just going way too far in my opinion, a lone caster class with feat clip-ons is not something to strive for IMO, it is good that there are separate chassis with secondary mechanics worked in, i'm just saying, fullcaster spell lists are very versatile, even the restrictive ones like sorcerer, so trim all of the fat and get right to the bone of what ought to be on each caster's base lists, all druids might have speak with animals and entangle, but leave conjure beasts and dominate beast to the beastmaster druid and plant growth and grasping vine to the nature druid.</p><p></p><p>it's the thing of 'if you didn't already know this was an [insert specialization] wizard, would you really be able to tell from their spell selection?'</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9762854, member: 7034710"] okay i did say there's too much overlap, i didn't say there was [I]that much[/I] overlap this is just going way too far in my opinion, a lone caster class with feat clip-ons is not something to strive for IMO, it is good that there are separate chassis with secondary mechanics worked in, i'm just saying, fullcaster spell lists are very versatile, even the restrictive ones like sorcerer, so trim all of the fat and get right to the bone of what ought to be on each caster's base lists, all druids might have speak with animals and entangle, but leave conjure beasts and dominate beast to the beastmaster druid and plant growth and grasping vine to the nature druid. it's the thing of 'if you didn't already know this was an [insert specialization] wizard, would you really be able to tell from their spell selection?' [/QUOTE]
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Community
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Class and Subclass Design: What Works
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