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*TTRPGs General
Class balance changes in revised PHB?
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<blockquote data-quote="I'm A Banana" data-source="post: 584681" data-attributes="member: 2067"><p>Yup, the SRD will be changed to reflect the alterations.</p><p></p><p>And they won't change things TOO drastically, because that would invalidate things written up to this point (which they said they wouldn't do, or would at least try to avoid).</p><p></p><p>Things I think are likely:</p><p></p><p>*altering how Favored Enemy works to make it more worthwhile, and perhaps giving the Ranger a few minor tricks.</p><p></p><p>*Bards will probably have 6 SP/level</p><p></p><p>*MANY spells will be adjusted...see stuff from d20 Modern to see what's likely to change, at least at lower levels. Expect changes to Harm and </p><p></p><p>*Monks may have a switch-out basis for feats...with the described new feats, I think it'd be a perfect opportunity.</p><p></p><p>*Skill Focus = +3 (or maybe even +4)</p><p></p><p>*Lots of the more popular splat feats will be included...think of what's used in Deities and Demigods, or in the Epic Level Handbook.</p><p></p><p>*Reorganizing the DMG</p><p></p><p>*Reorganizing the MM layout (look at MM2 to see what it'll be similar to, most likely)</p><p></p><p>*Adding colored bars to the charts to make them readable.</p><p></p><p>Things that I think are possible, but I wouldn't count on:</p><p></p><p>*Sorcerer having a new spell list. It's largely pointless...when you can pick and choose spells anyway.</p><p></p><p>*Sorcerer class skills getting adjusted. Sorcerers aren't supposed to be greatly skilled...though I would like to see some Cha based skills for them, myself.</p><p></p><p>*Wizards and Clerics being "nerfed" (spells will be changed, but this probably won't greatly affect their power)</p><p></p><p>*Giving the sorcerer more "presents" at level up...it's not really nessecary, and would add too many changes, I think.</p><p></p><p>Things that I'm nearly positive WON'T happen:</p><p></p><p>*VP/WP implementation</p><p>*Defense Bonus implementation</p><p>*Any variant class already published being used</p><p>*Clerics being lesser powered</p><p></p><p>This is mostly IMHO, but, hey, I called how Savage Species was going to do level-one monsters, so maybe I have a little spy in me brain. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 584681, member: 2067"] Yup, the SRD will be changed to reflect the alterations. And they won't change things TOO drastically, because that would invalidate things written up to this point (which they said they wouldn't do, or would at least try to avoid). Things I think are likely: *altering how Favored Enemy works to make it more worthwhile, and perhaps giving the Ranger a few minor tricks. *Bards will probably have 6 SP/level *MANY spells will be adjusted...see stuff from d20 Modern to see what's likely to change, at least at lower levels. Expect changes to Harm and *Monks may have a switch-out basis for feats...with the described new feats, I think it'd be a perfect opportunity. *Skill Focus = +3 (or maybe even +4) *Lots of the more popular splat feats will be included...think of what's used in Deities and Demigods, or in the Epic Level Handbook. *Reorganizing the DMG *Reorganizing the MM layout (look at MM2 to see what it'll be similar to, most likely) *Adding colored bars to the charts to make them readable. Things that I think are possible, but I wouldn't count on: *Sorcerer having a new spell list. It's largely pointless...when you can pick and choose spells anyway. *Sorcerer class skills getting adjusted. Sorcerers aren't supposed to be greatly skilled...though I would like to see some Cha based skills for them, myself. *Wizards and Clerics being "nerfed" (spells will be changed, but this probably won't greatly affect their power) *Giving the sorcerer more "presents" at level up...it's not really nessecary, and would add too many changes, I think. Things that I'm nearly positive WON'T happen: *VP/WP implementation *Defense Bonus implementation *Any variant class already published being used *Clerics being lesser powered This is mostly IMHO, but, hey, I called how Savage Species was going to do level-one monsters, so maybe I have a little spy in me brain. ;) [/QUOTE]
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