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Class balance changes in revised PHB?
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<blockquote data-quote="Steverooo" data-source="post: 585624" data-attributes="member: 9410"><p><strong>Harping on the Ranger</strong></p><p></p><p></p><p></p><p>Because it needs work.</p><p></p><p></p><p></p><p>They have good skills (but not enough skill points to take advantage of them), only good BAB, only one real ability, and two Pseudo-Feats.</p><p></p><p>In order for a Ranger to DO HIS JOB, he needs <em>Listen, Search, Spot, Hide, Move Silently, Wilderness Lore</em>, and at least a smattering of <em>Animal Empathy, Handle Animals</em>, and <em>Knowledge (Nature)</em>. Some <em>Climb, Jump</em>, and <em>Swim</em> would also be nice.</p><p></p><p>In order to DO HIS JOB, he needs a minimum of five or six skill points/level... one more than he has. In order to have any animal/nature skills, at all, he needs at least six. More if he wants to pick up any skill in movement!</p><p></p><p>None of these make him a fighting powerhouse, just a stealthy, perceptive woodsman. A Ranger without WL maxed out just isn't a "real" Ranger.</p><p></p><p></p><p></p><p>As opposed to taking a level of Fighter? The only differences are that the Ranger gets two Feats, only one of which can be chosen, and two Pseudo-Feats. The Fighter gets three, all of which can be chosen. Furthermore, unless the PC taking Ranger-1 is a Barbarian, Druid, or Priest of the Travel Domain, Track will never do them much good, as they will have to develop it as a Cross-Class skill.</p><p></p><p>A better fix to THAT problem is to give the Ranger two Bonus Feats (at first and second level) from a limited list which includes Ambidexterity, Two-Weapon Fighting, Point Blank Shot, All the other archery Feats, Mounted Combat, all the other mounted Feats, etc., etc. Then let the player pick. Fewer Drizzts, and more Robin Hoods, I betcha. More Fighters and fewer Ranger-1/Something-Xs, too.</p><p></p><p>Finally, make being a Ranger a way of life, like Monks and Paladins. You can leave the class to be something else at any time. Once you leave, though, you can never gain more Ranger levels. Don't even get me started on the "Cool Abilities" factor! Add some "flavor skills" to help explain why, and you have a better, more unique class.</p><p></p><p>I doubt WotC will even come close, however... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Steverooo, post: 585624, member: 9410"] [b]Harping on the Ranger[/b] Because it needs work. They have good skills (but not enough skill points to take advantage of them), only good BAB, only one real ability, and two Pseudo-Feats. In order for a Ranger to DO HIS JOB, he needs [I]Listen, Search, Spot, Hide, Move Silently, Wilderness Lore[/I], and at least a smattering of [I]Animal Empathy, Handle Animals[/I], and [I]Knowledge (Nature)[/I]. Some [I]Climb, Jump[/I], and [I]Swim[/I] would also be nice. In order to DO HIS JOB, he needs a minimum of five or six skill points/level... one more than he has. In order to have any animal/nature skills, at all, he needs at least six. More if he wants to pick up any skill in movement! None of these make him a fighting powerhouse, just a stealthy, perceptive woodsman. A Ranger without WL maxed out just isn't a "real" Ranger. As opposed to taking a level of Fighter? The only differences are that the Ranger gets two Feats, only one of which can be chosen, and two Pseudo-Feats. The Fighter gets three, all of which can be chosen. Furthermore, unless the PC taking Ranger-1 is a Barbarian, Druid, or Priest of the Travel Domain, Track will never do them much good, as they will have to develop it as a Cross-Class skill. A better fix to THAT problem is to give the Ranger two Bonus Feats (at first and second level) from a limited list which includes Ambidexterity, Two-Weapon Fighting, Point Blank Shot, All the other archery Feats, Mounted Combat, all the other mounted Feats, etc., etc. Then let the player pick. Fewer Drizzts, and more Robin Hoods, I betcha. More Fighters and fewer Ranger-1/Something-Xs, too. Finally, make being a Ranger a way of life, like Monks and Paladins. You can leave the class to be something else at any time. Once you leave, though, you can never gain more Ranger levels. Don't even get me started on the "Cool Abilities" factor! Add some "flavor skills" to help explain why, and you have a better, more unique class. I doubt WotC will even come close, however... :( [/QUOTE]
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