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Class balance changes in revised PHB?
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<blockquote data-quote="Oni" data-source="post: 585957" data-attributes="member: 380"><p>I know there are a lot of things I would like to see. </p><p></p><p>- Change the sorcerers spell advancement so that it more closely matches the other primary spellcasters and doesn't have that weird blip that puts them a level behind just so the chart looks pretty. </p><p></p><p>-Sorcerers to have their own spell list, or a balanced way to take spells from other casters spell list. Many druid and cleric spells seem more appropriate a natural caster than many of the wizard spells, a lot more elemental and nature type spell and maybe a just a smattering of healing, but get rid of stuff like Leomund's Secure Shelter. </p><p></p><p>- a penalty to spellcraft checks against sorcerers</p><p></p><p>- drop the silly multiclass restrictions</p><p></p><p>- make magic users better able to defend against and nullify magic instead of them being the most easily killed with one spell. I want wizard duels darn it, and the silly mage duel things from Magic of Faerun doesn't cut it. </p><p></p><p>- give the monk some choice in advancement. I would like to see a chart much like the loremasters secrets through which a monk can basically build their own style as they advance. </p><p></p><p>- feats or class abilities that make the non spellcasting classes less dependent on magic items. I would say feats or fighting techniques for instance that might let a fighter type mimic a weapon enchantment or something along that line. Anything thing to get away from this unheroic dependence on magic items. </p><p></p><p>- Better half-orcs</p><p></p><p>- evenly balance all the schools of magic. </p><p></p><p>- go back to the second ed. style of having one spell be in more than one school of magic, there should be some overlap because the alternative is silly. </p><p></p><p>- lower the level of the arcane animate dead, bring speak with dead over to the arcane list, as well as create undead. </p><p></p><p>There are plenty of other things that I can't think of right now, that is just what immediately spring to mind. These are things I would like to see, but I doubt I'll ever see most of them. Maybe WotC should release a D&D Alternate, something that ditches all the sacred cows, and really overhauls the system and does things a regular edition couldn't do, but would be compatible with the regular line, something like this Arcana Unearthed that is being done by Monte Cook, but not so world specific.</p></blockquote><p></p>
[QUOTE="Oni, post: 585957, member: 380"] I know there are a lot of things I would like to see. - Change the sorcerers spell advancement so that it more closely matches the other primary spellcasters and doesn't have that weird blip that puts them a level behind just so the chart looks pretty. -Sorcerers to have their own spell list, or a balanced way to take spells from other casters spell list. Many druid and cleric spells seem more appropriate a natural caster than many of the wizard spells, a lot more elemental and nature type spell and maybe a just a smattering of healing, but get rid of stuff like Leomund's Secure Shelter. - a penalty to spellcraft checks against sorcerers - drop the silly multiclass restrictions - make magic users better able to defend against and nullify magic instead of them being the most easily killed with one spell. I want wizard duels darn it, and the silly mage duel things from Magic of Faerun doesn't cut it. - give the monk some choice in advancement. I would like to see a chart much like the loremasters secrets through which a monk can basically build their own style as they advance. - feats or class abilities that make the non spellcasting classes less dependent on magic items. I would say feats or fighting techniques for instance that might let a fighter type mimic a weapon enchantment or something along that line. Anything thing to get away from this unheroic dependence on magic items. - Better half-orcs - evenly balance all the schools of magic. - go back to the second ed. style of having one spell be in more than one school of magic, there should be some overlap because the alternative is silly. - lower the level of the arcane animate dead, bring speak with dead over to the arcane list, as well as create undead. There are plenty of other things that I can't think of right now, that is just what immediately spring to mind. These are things I would like to see, but I doubt I'll ever see most of them. Maybe WotC should release a D&D Alternate, something that ditches all the sacred cows, and really overhauls the system and does things a regular edition couldn't do, but would be compatible with the regular line, something like this Arcana Unearthed that is being done by Monte Cook, but not so world specific. [/QUOTE]
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