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Class balance changes in revised PHB?
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<blockquote data-quote="Pazu" data-source="post: 586060" data-attributes="member: 679"><p><strong>Re: Harping on the Ranger</strong></p><p></p><p></p><p></p><p>Only if you assume that all of those skills have to be kept at maximum ranks.</p><p></p><p>Amusingly enough, the same argument holds true in the case of rogues who want to emulate the 1e thief model. Pick Pocket, Open Lock, Search, Disable Device, Move Silently, Hide, Listen, Climb, Decipher Script (9 skills) would all be needed to cover the basic 1e thief abilities, and that's before adding in Use Magic Device (for the high-level thief) or anything else (like Spot and Tumble, for instance) that a rogue might want.</p><p></p><p>Not that I'm saying that 3.1e needs to give rogues more skill points. I'm just pointing out that I think all the classes are deliberately slightly low on skill points. Personally, I think that 3e went a little astray in presenting maxed-out ranks as the default model.</p><p></p><p></p><p></p><p>Maybe this is too radical a solution, but I suspect that 3.1e may address the issue by doing away with the Ambidexterity/TWF requirements, since D20 Modern only requires TWF. As has been pointed out, the gain for using two weapons is low given that two feats are needed to acquire the ability, and an additional feat is needed every time you want to advance it.</p><p></p><p>This may also be too radical a change, but what I would like to see are "talent trees" for rangers and bards (the two "generalist" classes) in order to allow them personal areas of focus. If not that, then something like a limited set of goodies from which they can pick a certain number of times (like the rogue's special talents after 10th level). Rangers could get abilities like woodland stride, increased movement, additional favored enemies, or some kind of favored terrain. Bards could gain abilities like taunt, dazzle, favors, or additional class skills (like D20 Modern's Charismatic Hero and the advanced classes related to it).</p><p></p><p>But since I don't think that's likely, I'd settle for rangers and bards just starting with a free 4 ranks in Wilderness Lore and Perform, respectively, and gaining another 1 free rank every other level or so. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-- Pazu</p></blockquote><p></p>
[QUOTE="Pazu, post: 586060, member: 679"] [b]Re: Harping on the Ranger[/b] Only if you assume that all of those skills have to be kept at maximum ranks. Amusingly enough, the same argument holds true in the case of rogues who want to emulate the 1e thief model. Pick Pocket, Open Lock, Search, Disable Device, Move Silently, Hide, Listen, Climb, Decipher Script (9 skills) would all be needed to cover the basic 1e thief abilities, and that's before adding in Use Magic Device (for the high-level thief) or anything else (like Spot and Tumble, for instance) that a rogue might want. Not that I'm saying that 3.1e needs to give rogues more skill points. I'm just pointing out that I think all the classes are deliberately slightly low on skill points. Personally, I think that 3e went a little astray in presenting maxed-out ranks as the default model. [B][/B] Maybe this is too radical a solution, but I suspect that 3.1e may address the issue by doing away with the Ambidexterity/TWF requirements, since D20 Modern only requires TWF. As has been pointed out, the gain for using two weapons is low given that two feats are needed to acquire the ability, and an additional feat is needed every time you want to advance it. This may also be too radical a change, but what I would like to see are "talent trees" for rangers and bards (the two "generalist" classes) in order to allow them personal areas of focus. If not that, then something like a limited set of goodies from which they can pick a certain number of times (like the rogue's special talents after 10th level). Rangers could get abilities like woodland stride, increased movement, additional favored enemies, or some kind of favored terrain. Bards could gain abilities like taunt, dazzle, favors, or additional class skills (like D20 Modern's Charismatic Hero and the advanced classes related to it). But since I don't think that's likely, I'd settle for rangers and bards just starting with a free 4 ranks in Wilderness Lore and Perform, respectively, and gaining another 1 free rank every other level or so. :) -- Pazu [/QUOTE]
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