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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class balance for E6 game
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<blockquote data-quote="Empirate" data-source="post: 5678261" data-attributes="member: 78958"><p>There's two other races of sentient beings out there (maybe more later), of which one is Outsider-typed (technology-augmented Humans, actually, but their nanite symbionts provide an artificial outsider type), while the other is a lower-level knockoff of the regular Monster Manual Medusa.</p><p></p><p>The Outsider race (called Metanthropoi) has enough technology to come to grips with the environment, although they are aliens in this world. They're supposed to have to invest a bit just to function normally. For example, natural radiation levels are high in this world, which the natives have no problems with, but Metanthropoi will see their nanite symbionts fail over time. I'll see whether Metanthropoi will become a playable race at some point. I want the PCs to experience them from the outside perspective first.</p><p></p><p>The Medusa race (called Sibyls) has Darkvision and is a native of the setting's main world. It dwells mostly underground and is much more resistant to radiation than straight native Humans.</p><p></p><p>But yeah, the Human-only homebrew feats may give the PCs a slight edge at first.</p><p></p><p>Walking around on the surface is obviously dangerous, although there are special suits for enduring the night's cold (nightsuits) and for preserving moisture during the day (drysuits). There's also goggles to protect the eyes from sun glare. But I still expect a lot of Survival checks, and quite a few instances of "I cast Endure Elements", on a regular basis. Finding ways to reach places at times inopportune for travel, staying alive even when stripped of equipment, avoiding the wild creatures that unburrow during those long periods of twilight, finding water in dry places... those will all be important parts of the quests this group of PCs will have to accomplish. I'll also hand out XP for overcoming these sorts of challenge.</p><p></p><p>I got inspired by Dune: Fremen are just regular humans in all regards, but they were forced to apply a lot of tricks in order to just stay alive. I'm aiming for a similar feel here. The PCs are this world's Fremen, and some of them might even master certain aspects of the survival game. The Metanthropoi Harkonnen are out there...</p><p></p><p></p><p>EDIT: Was posting while you were, SotS. Thanks for some really great suggestions, man! I like your capstone feats. The stuff I'm disallowing is mostly for thematic reasons (to allow the bad guys some tricks that're not replicable by PCs), and since my group seems fine with the restrictions I'm putting on them, those'll stay.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5678261, member: 78958"] There's two other races of sentient beings out there (maybe more later), of which one is Outsider-typed (technology-augmented Humans, actually, but their nanite symbionts provide an artificial outsider type), while the other is a lower-level knockoff of the regular Monster Manual Medusa. The Outsider race (called Metanthropoi) has enough technology to come to grips with the environment, although they are aliens in this world. They're supposed to have to invest a bit just to function normally. For example, natural radiation levels are high in this world, which the natives have no problems with, but Metanthropoi will see their nanite symbionts fail over time. I'll see whether Metanthropoi will become a playable race at some point. I want the PCs to experience them from the outside perspective first. The Medusa race (called Sibyls) has Darkvision and is a native of the setting's main world. It dwells mostly underground and is much more resistant to radiation than straight native Humans. But yeah, the Human-only homebrew feats may give the PCs a slight edge at first. Walking around on the surface is obviously dangerous, although there are special suits for enduring the night's cold (nightsuits) and for preserving moisture during the day (drysuits). There's also goggles to protect the eyes from sun glare. But I still expect a lot of Survival checks, and quite a few instances of "I cast Endure Elements", on a regular basis. Finding ways to reach places at times inopportune for travel, staying alive even when stripped of equipment, avoiding the wild creatures that unburrow during those long periods of twilight, finding water in dry places... those will all be important parts of the quests this group of PCs will have to accomplish. I'll also hand out XP for overcoming these sorts of challenge. I got inspired by Dune: Fremen are just regular humans in all regards, but they were forced to apply a lot of tricks in order to just stay alive. I'm aiming for a similar feel here. The PCs are this world's Fremen, and some of them might even master certain aspects of the survival game. The Metanthropoi Harkonnen are out there... EDIT: Was posting while you were, SotS. Thanks for some really great suggestions, man! I like your capstone feats. The stuff I'm disallowing is mostly for thematic reasons (to allow the bad guys some tricks that're not replicable by PCs), and since my group seems fine with the restrictions I'm putting on them, those'll stay. [/QUOTE]
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Class balance for E6 game
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