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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class balance for E6 game
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<blockquote data-quote="Empirate" data-source="post: 5678569" data-attributes="member: 78958"><p>Qualitative statements are just fine with me as far as this thread is concerned. This is not intended as a gamist mechanical discussion, more of a 'what do you think about xyz, in general, from a DM's perspective' thing. However, some argument as to <em>why </em>you hold [opinion] would be welcome.</p><p></p><p>My players aren't usually that concerned about game balance. As long as the group as a whole manages to do what they set out to do, they don't care much who contributes what. I guess only one of them has any real idea of character optimization, and he's a great guy who won't steal the others' thunder.</p><p></p><p>However, this is also partly due to how I see my job. I as a DM like to subtly influence events from behind the screen and orchestrate things so that nobody feels useless, and everybody has their moment in the sun. In order to do that job, I find it useful to know a lot more about the system than the players take the trouble to learn. Hence this thread. I can't really estimate what kind of a difference things like 'no 4th+ level spells in this game, for nobody' or 'no such-and-such magic items' will make.</p><p></p><p></p><p>BTW, it seems that I'm dealing with a group consisting of a Shapeshift Druid, a Warlock, and a Ranger (archery focused), although the specifics aren't set in stone yet. Still, since character death might easily happen in such a harsh world (with no resurrection options), and since I'll need tons of NPCs, my original questions are still open.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5678569, member: 78958"] Qualitative statements are just fine with me as far as this thread is concerned. This is not intended as a gamist mechanical discussion, more of a 'what do you think about xyz, in general, from a DM's perspective' thing. However, some argument as to [I]why [/I]you hold [opinion] would be welcome. My players aren't usually that concerned about game balance. As long as the group as a whole manages to do what they set out to do, they don't care much who contributes what. I guess only one of them has any real idea of character optimization, and he's a great guy who won't steal the others' thunder. However, this is also partly due to how I see my job. I as a DM like to subtly influence events from behind the screen and orchestrate things so that nobody feels useless, and everybody has their moment in the sun. In order to do that job, I find it useful to know a lot more about the system than the players take the trouble to learn. Hence this thread. I can't really estimate what kind of a difference things like 'no 4th+ level spells in this game, for nobody' or 'no such-and-such magic items' will make. BTW, it seems that I'm dealing with a group consisting of a Shapeshift Druid, a Warlock, and a Ranger (archery focused), although the specifics aren't set in stone yet. Still, since character death might easily happen in such a harsh world (with no resurrection options), and since I'll need tons of NPCs, my original questions are still open. [/QUOTE]
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Community
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Class balance for E6 game
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