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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class balance for E6 game
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<blockquote data-quote="Empirate" data-source="post: 5678629" data-attributes="member: 78958"><p>Good questions, still looking for some answers myself...</p><p></p><p>NPC casters will probably be limited to the very most important NPCs of all. One Sorcerer 4 I'm already having in mind, and one Metanthropos Wizard 1/Fighter 2 they'll encounter in their first adventure. Neither is intended as a combat encounter.</p><p>Monsters 'requiring' magic weapons will be very rare, as in next to no incorporeal stuff. DR of up to 10 points is fine with me, though. Just highlights the importance of grappling, tripping, and running away as valid combat tactics. The players are notified that stuff is out to hurt them that they don't stand a chance of seeing off (yet).</p><p></p><p>Armor is pretty varied: Padded, Leather, Studded, Hide, Scale (of actual scales), Splint, Half-Plate (of tortoise shells and similar); new are Chitin (medium, +4, +4, -3, 30%, 20 lbs.) and Dendritic Crystal (heavy, +9, +0, -8, 40%, 60 lbs.). Heavy armors will be very rare, though, probably quest items.</p><p>Weapons include everything that can feasibly be made of wood, horn, bone, and stone. Swords, chain weapons etc. are out, but axes, spears, all kinds of blunt weapons, most ranged weapons are in.</p><p>Metanthropoi use Kevlar and stuff, and will be carrying steel swords occasionally. They rely more on high-tech beam weapons (read: wands of scorching ray), though. Most have a single level of Wizard to use technology (read: spell completion and spell trigger magic items). So some pretty high-tech armor and weapons may sooner or later be obtained from fallen foes. Metanthropoi will only be revealed as bad guys at a later date, though, and there'll be few to fight directly. The way I envision it, the game will turn to intrigue a lot at that point.</p><p></p><p>Moonscatter is probably no great problem to obtain. It's used in all kinds of magic as a focus, so it isn't used up, it just needs to be available. Cantrips and Orisons need a piece as big as a fingernail (which is easily obtained), 1st level spells a finger-sized or coin-sized bit (still easy to get), 2nd level spells need a piece of moonscatter as big as a hand (hard), and 3rd level spells require a rare huge piece of moonscatter at least a foot long. One focus of sufficient size is all that's needed to cast all of a spellcaster's daily allotment of spells, though.</p><p>I don't think a spellcaster who has obtained the relevant focus for his spells will ever let go of it. However, a 2nd level focus (and even more a 3rd level one!) will draw attention and (maybe more than just) envious glances.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5678629, member: 78958"] Good questions, still looking for some answers myself... NPC casters will probably be limited to the very most important NPCs of all. One Sorcerer 4 I'm already having in mind, and one Metanthropos Wizard 1/Fighter 2 they'll encounter in their first adventure. Neither is intended as a combat encounter. Monsters 'requiring' magic weapons will be very rare, as in next to no incorporeal stuff. DR of up to 10 points is fine with me, though. Just highlights the importance of grappling, tripping, and running away as valid combat tactics. The players are notified that stuff is out to hurt them that they don't stand a chance of seeing off (yet). Armor is pretty varied: Padded, Leather, Studded, Hide, Scale (of actual scales), Splint, Half-Plate (of tortoise shells and similar); new are Chitin (medium, +4, +4, -3, 30%, 20 lbs.) and Dendritic Crystal (heavy, +9, +0, -8, 40%, 60 lbs.). Heavy armors will be very rare, though, probably quest items. Weapons include everything that can feasibly be made of wood, horn, bone, and stone. Swords, chain weapons etc. are out, but axes, spears, all kinds of blunt weapons, most ranged weapons are in. Metanthropoi use Kevlar and stuff, and will be carrying steel swords occasionally. They rely more on high-tech beam weapons (read: wands of scorching ray), though. Most have a single level of Wizard to use technology (read: spell completion and spell trigger magic items). So some pretty high-tech armor and weapons may sooner or later be obtained from fallen foes. Metanthropoi will only be revealed as bad guys at a later date, though, and there'll be few to fight directly. The way I envision it, the game will turn to intrigue a lot at that point. Moonscatter is probably no great problem to obtain. It's used in all kinds of magic as a focus, so it isn't used up, it just needs to be available. Cantrips and Orisons need a piece as big as a fingernail (which is easily obtained), 1st level spells a finger-sized or coin-sized bit (still easy to get), 2nd level spells need a piece of moonscatter as big as a hand (hard), and 3rd level spells require a rare huge piece of moonscatter at least a foot long. One focus of sufficient size is all that's needed to cast all of a spellcaster's daily allotment of spells, though. I don't think a spellcaster who has obtained the relevant focus for his spells will ever let go of it. However, a 2nd level focus (and even more a 3rd level one!) will draw attention and (maybe more than just) envious glances. [/QUOTE]
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Class balance for E6 game
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