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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Class Balance In A5E: How Much Damage Should A Damage Dealer Deal?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8084508" data-attributes="member: 6871653"><p>Thank you for that. I cannot agree more.</p><p></p><p>I must say though, debuffing is okay, in the sense of slowing, lowering AC or Damage etc. Its okay because they add a variable that makes both sides of combat more fast and active: one side tries to exploit that new variable, the other must navigate the combat while considering the new variable. Having a side unable to do stuff while the other go into auto-attack mode is not okay.</p><p></p><p>Stun-locking and rendering the position absolutely danger-less WHILE not fast-forward the fight only means less fun for the DM and a boring mop-up job for the non-controller player. Its even worse at larger table. I have 8 players at my table, so having your turn come up maybe once per 15-20 minutes and having nothing to do but hit a defenseless creature for a few HP or just skipping you own DM's creature's turn because you can unable to do anything means it will actually be MAYBE 40 minutes before you can try to have an impact.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8084508, member: 6871653"] Thank you for that. I cannot agree more. I must say though, debuffing is okay, in the sense of slowing, lowering AC or Damage etc. Its okay because they add a variable that makes both sides of combat more fast and active: one side tries to exploit that new variable, the other must navigate the combat while considering the new variable. Having a side unable to do stuff while the other go into auto-attack mode is not okay. Stun-locking and rendering the position absolutely danger-less WHILE not fast-forward the fight only means less fun for the DM and a boring mop-up job for the non-controller player. Its even worse at larger table. I have 8 players at my table, so having your turn come up maybe once per 15-20 minutes and having nothing to do but hit a defenseless creature for a few HP or just skipping you own DM's creature's turn because you can unable to do anything means it will actually be MAYBE 40 minutes before you can try to have an impact. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Class Balance In A5E: How Much Damage Should A Damage Dealer Deal?
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