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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Class Balance In A5E: How Much Damage Should A Damage Dealer Deal?
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<blockquote data-quote="tetrasodium" data-source="post: 8084524" data-attributes="member: 93670"><p>"sorry bob that thing you enjoyed doing is badwrongfun, be a blaster if you still want to play a caster." is not the answer. If you or your GM is throwing an optimized debuffing/battlefield control monstrosity at your players & playing it at the top of their game it's the equivalent of throwing a dragon at the party & having it focus on the squishies one by one & a PC buit for buff/debuff/Battlefield control had o juggle knowing when to use their abilities & to what degree was justified Two archers & a minitaur might leave them putting quite a bit into the minotaur & nothing the archers... but if those archers are quicklings that might seriously change the weight on each of those scales. </p><p></p><p>You are wrong about "designed to make the person on the other side of the table (opponent or DM) perform worse and have a less fun time." though. Taje the 3.5 wraith ghoul or trog. BBEG, 2 skeleton archers, a zombie, vrs a party of level fives & sixes might be a total cakewalk that really doesn't even rise to the level of being a significant threat to the squishies... but add <em>one</em> ghoul or <em>one</em> wraith(along with a few or even several PC levels) & those insect level baddies are suddenly a real threat that demands strategy to safely approach while the bbeg finishes something, monologues, or just walks off stage allowing the campaign to develop with depth as the party now has a npc who went from random bbeg to long term <em>villian</em>. in 5e you need to throw in much more powerful monsters and/or vastly more of them to achieve the same result but doing so is a slog. Same thing with the old trogs meant that suddenly those weak badies around them were capable of being a challenge because you didn't need to roll "not a one" to hit them on your first/second/third attack</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8084524, member: 93670"] "sorry bob that thing you enjoyed doing is badwrongfun, be a blaster if you still want to play a caster." is not the answer. If you or your GM is throwing an optimized debuffing/battlefield control monstrosity at your players & playing it at the top of their game it's the equivalent of throwing a dragon at the party & having it focus on the squishies one by one & a PC buit for buff/debuff/Battlefield control had o juggle knowing when to use their abilities & to what degree was justified Two archers & a minitaur might leave them putting quite a bit into the minotaur & nothing the archers... but if those archers are quicklings that might seriously change the weight on each of those scales. You are wrong about "designed to make the person on the other side of the table (opponent or DM) perform worse and have a less fun time." though. Taje the 3.5 wraith ghoul or trog. BBEG, 2 skeleton archers, a zombie, vrs a party of level fives & sixes might be a total cakewalk that really doesn't even rise to the level of being a significant threat to the squishies... but add [I]one[/I] ghoul or [I]one[/I] wraith(along with a few or even several PC levels) & those insect level baddies are suddenly a real threat that demands strategy to safely approach while the bbeg finishes something, monologues, or just walks off stage allowing the campaign to develop with depth as the party now has a npc who went from random bbeg to long term [I]villian[/I]. in 5e you need to throw in much more powerful monsters and/or vastly more of them to achieve the same result but doing so is a slog. Same thing with the old trogs meant that suddenly those weak badies around them were capable of being a challenge because you didn't need to roll "not a one" to hit them on your first/second/third attack [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Class Balance In A5E: How Much Damage Should A Damage Dealer Deal?
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