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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Class Balance In A5E: How Much Damage Should A Damage Dealer Deal?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8084549" data-attributes="member: 6871653"><p>Its a little tangent, but I think you are right about debuff (and buffing!)...in the particular case of 3e and 4e (never played much older editions, so I cant say for sure).</p><p></p><p>In 5e, debuffs are wonky because the the swiping Dis/Advantage and Resistance/Vulnerability rules. You dont have creatures that gives -2 to CON saves in an aura, or creatures that gives Vulnerability 5 to Fire when next to it (4e example). So you have debuff that are mostly are Disadvantage on X, grant Advantage to Y or (too few) are Vulnerable to Z. </p><p></p><p>On the other hand, you have monsters that only are bags of hit points with only a few attack options beyond dealing damage and barely proficient in any meaningful skills or saves. So controlling them doesnt not really give an crucial edge to your party. Advantages and Disadvantages are plenty cheap to come by, PC's HP is pretty high and easily recovered, and conditions are mostly death sentence to your average monster because they dont have many option to be impactful once Dominated/Stunned/Paralyzed. </p><p></p><p>If there were more options between fully functional and unable to perform any actions the control game would be better. That would also make using conditions against your players more acceptable, because it would amount to a ''lose your turn, Pat!'' effect directed to your player.</p><p></p><p>This is one of my pet-peeve in 5e: many completely legit way to play the game and build a character to have impact beyond DPR were completely left out of the game:</p><ul> <li data-xf-list-type="ul">Dedicated healer or white mage ala FF or MMOrpg (Healbot) are fun to some people</li> <li data-xf-list-type="ul">Exploration or crafting focused character are faced with handwaved or missing rules.</li> <li data-xf-list-type="ul">Full supporters or controllers dont have at-will option for combat.</li> </ul><p>Those are legit ways of playing D&D and should be supported in the base game!</p><p></p><p>Sorry for the tangent. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8084549, member: 6871653"] Its a little tangent, but I think you are right about debuff (and buffing!)...in the particular case of 3e and 4e (never played much older editions, so I cant say for sure). In 5e, debuffs are wonky because the the swiping Dis/Advantage and Resistance/Vulnerability rules. You dont have creatures that gives -2 to CON saves in an aura, or creatures that gives Vulnerability 5 to Fire when next to it (4e example). So you have debuff that are mostly are Disadvantage on X, grant Advantage to Y or (too few) are Vulnerable to Z. On the other hand, you have monsters that only are bags of hit points with only a few attack options beyond dealing damage and barely proficient in any meaningful skills or saves. So controlling them doesnt not really give an crucial edge to your party. Advantages and Disadvantages are plenty cheap to come by, PC's HP is pretty high and easily recovered, and conditions are mostly death sentence to your average monster because they dont have many option to be impactful once Dominated/Stunned/Paralyzed. If there were more options between fully functional and unable to perform any actions the control game would be better. That would also make using conditions against your players more acceptable, because it would amount to a ''lose your turn, Pat!'' effect directed to your player. This is one of my pet-peeve in 5e: many completely legit way to play the game and build a character to have impact beyond DPR were completely left out of the game: [LIST] [*]Dedicated healer or white mage ala FF or MMOrpg (Healbot) are fun to some people [*]Exploration or crafting focused character are faced with handwaved or missing rules. [*]Full supporters or controllers dont have at-will option for combat. [/LIST] Those are legit ways of playing D&D and should be supported in the base game! Sorry for the tangent. :P [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Class Balance In A5E: How Much Damage Should A Damage Dealer Deal?
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