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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Class Balance In A5E: How Much Damage Should A Damage Dealer Deal?
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<blockquote data-quote="Anarchclown" data-source="post: 8084752" data-attributes="member: 61739"><p>Rogues actually get hurt more by the fact that their items for combat suck. Not only is their armor never going to get very high. The effects of a magic weapon is so much less significant than for those that have more than one attack. Just both the fighter and the rogue having a +1 weapon each actually widens the gap by one. If they both get a flame tongue, you can pretty much forget about it. So if the party is only trying to optimize, the rogue is the last one to get access to magical weapons. My personal solution was to make a blade of the scoundrel for one of my campaigns, that instead of adding damage per strike changes sneak attack dice to D8's but in the game proper there is no such thing.</p><p></p><p><strong>Footnote: </strong>When adding feats the Battle Master with Crossbow Mastery and Sharpshooter feats equipped with a hand crossbow is very difficult to beat when it comes to damage. The build is basically done at level 5, 1d6+13, 5 times in one turn (with action surge) is pretty hard to beat and should you miss because of the -3 (-5 but +2 for achery) you can always use Precision Attack to add a superiority dice to the dice roll. Don't forget to take menacing attack so the enemy can't get closer either. Things do not get any more balanced with level when you get more to hit, higher ability scores and more attacks.</p><p></p><p>If someone can cast Bless that is also helpful of course. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Anarchclown, post: 8084752, member: 61739"] Rogues actually get hurt more by the fact that their items for combat suck. Not only is their armor never going to get very high. The effects of a magic weapon is so much less significant than for those that have more than one attack. Just both the fighter and the rogue having a +1 weapon each actually widens the gap by one. If they both get a flame tongue, you can pretty much forget about it. So if the party is only trying to optimize, the rogue is the last one to get access to magical weapons. My personal solution was to make a blade of the scoundrel for one of my campaigns, that instead of adding damage per strike changes sneak attack dice to D8's but in the game proper there is no such thing. [B]Footnote: [/B]When adding feats the Battle Master with Crossbow Mastery and Sharpshooter feats equipped with a hand crossbow is very difficult to beat when it comes to damage. The build is basically done at level 5, 1d6+13, 5 times in one turn (with action surge) is pretty hard to beat and should you miss because of the -3 (-5 but +2 for achery) you can always use Precision Attack to add a superiority dice to the dice roll. Don't forget to take menacing attack so the enemy can't get closer either. Things do not get any more balanced with level when you get more to hit, higher ability scores and more attacks. If someone can cast Bless that is also helpful of course. :) [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Class Balance In A5E: How Much Damage Should A Damage Dealer Deal?
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