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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Class Balance In A5E: How Much Damage Should A Damage Dealer Deal?
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<blockquote data-quote="NotAYakk" data-source="post: 8085153" data-attributes="member: 72555"><p>It might be valuable to make a family of graphs that track average per-round damage based off of # of short rests, # of encounters, and # of rounds.</p><p></p><p>Assume any spell that lasts 1 hour lasts between short rests, spells shorter than 1 hour last 1 encounter, spells 8+ hours last an adventuring day.</p><p></p><p>You can actually short-cut this a bit; build short rest, long rest and at-will buckets. Keep track of the action requirements to unload your short and long rest resource burn, but on a first approximation, you can assume "sufficient" rounds.</p><p></p><p>For anything except an at-will bucket, if it costs an action you subtract out the at-will bucket action damage.</p><p></p><p>That might prove illuminating; see if something like the 2-3 short rest, 6-9 encounter, 20-40 round day makes all of those nova and sustained damage characters converge at all.</p><p></p><p>Once you have that information, you don't have to <strong>follow</strong> that balance pattern. One thing LU5E could do, being aware of that, provide <strong>dials</strong> that produce something less skewed on a different encounter schedule than the default one.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8085153, member: 72555"] It might be valuable to make a family of graphs that track average per-round damage based off of # of short rests, # of encounters, and # of rounds. Assume any spell that lasts 1 hour lasts between short rests, spells shorter than 1 hour last 1 encounter, spells 8+ hours last an adventuring day. You can actually short-cut this a bit; build short rest, long rest and at-will buckets. Keep track of the action requirements to unload your short and long rest resource burn, but on a first approximation, you can assume "sufficient" rounds. For anything except an at-will bucket, if it costs an action you subtract out the at-will bucket action damage. That might prove illuminating; see if something like the 2-3 short rest, 6-9 encounter, 20-40 round day makes all of those nova and sustained damage characters converge at all. Once you have that information, you don't have to [b]follow[/b] that balance pattern. One thing LU5E could do, being aware of that, provide [b]dials[/b] that produce something less skewed on a different encounter schedule than the default one. [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Class Balance In A5E: How Much Damage Should A Damage Dealer Deal?
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