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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Class Balance In A5E: How Much Damage Should A Damage Dealer Deal?
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<blockquote data-quote="NotAYakk" data-source="post: 8085806" data-attributes="member: 72555"><p>No, the OP's model assumes monster AC scales with player ATK and gets 60% hit chance regardless of level. You hit on a 9+</p><p></p><p>L1 have +5 ATK and face 14 AC foes</p><p>L4 have +6 ATK and face 15 AC foes</p><p>L5 have +7 ATK and face 16 AC foes</p><p>L8 have +8 ATK and face 17 AC foes</p><p>L9 have +9 ATK and face 18 AC foes</p><p>L13 have +10 ATK and face 19 AC foes</p><p>L17 have +11 ATK and face 20 AC foes</p><p></p><p>Similarly, monsters save on a 13+. So we have:</p><p></p><p>L1 have 13 DC and face foes with +0 save</p><p>L4 have 14 DC and face foes with +1 save</p><p>L5 have 15 DC and face foes with +2 save</p><p>L8 have 16 DC and face foes with +3 save</p><p>L9 have 17 DC and face foes with +4 save</p><p>L13 have 18 DC and face foes with +5 save</p><p>L17 have 19 DC and face foes with +6 save</p><p></p><p>Is this a perfect model? No. It is far from perfect? Also no.</p><p></p><p>Now, fighters <strong>do hit</strong> 20 in their ATK stat at level 6; but by level 8 everyone else catches up. For the level 6-7 window, fighters can be assumed to have 20 strength (or dex), while everyone else has to be presumed to have 18.</p><p></p><p>That will generate a small blip in the fighter's graph at level 6 and 7. But I wouldn't really care if the OP missed it, because <strong>it doesn't matter to the trends</strong>.</p><p></p><p>Remember, the goal here is to get ballparks of what PCs are capable of, so when doing new design you don't end up in the wrong ballpark.</p><p></p><p>I ran the numbers on a Rogue/Fighter/Paladin to see how far off the OP was. And the OP was pretty spot on for Rogue, and a bit under for BM Fighter and Paladin. But I did have to optimize hard to pull off the Paladin and BM numbers, so that is reasonable.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8085806, member: 72555"] No, the OP's model assumes monster AC scales with player ATK and gets 60% hit chance regardless of level. You hit on a 9+ L1 have +5 ATK and face 14 AC foes L4 have +6 ATK and face 15 AC foes L5 have +7 ATK and face 16 AC foes L8 have +8 ATK and face 17 AC foes L9 have +9 ATK and face 18 AC foes L13 have +10 ATK and face 19 AC foes L17 have +11 ATK and face 20 AC foes Similarly, monsters save on a 13+. So we have: L1 have 13 DC and face foes with +0 save L4 have 14 DC and face foes with +1 save L5 have 15 DC and face foes with +2 save L8 have 16 DC and face foes with +3 save L9 have 17 DC and face foes with +4 save L13 have 18 DC and face foes with +5 save L17 have 19 DC and face foes with +6 save Is this a perfect model? No. It is far from perfect? Also no. Now, fighters [B]do hit[/B] 20 in their ATK stat at level 6; but by level 8 everyone else catches up. For the level 6-7 window, fighters can be assumed to have 20 strength (or dex), while everyone else has to be presumed to have 18. That will generate a small blip in the fighter's graph at level 6 and 7. But I wouldn't really care if the OP missed it, because [B]it doesn't matter to the trends[/B]. Remember, the goal here is to get ballparks of what PCs are capable of, so when doing new design you don't end up in the wrong ballpark. I ran the numbers on a Rogue/Fighter/Paladin to see how far off the OP was. And the OP was pretty spot on for Rogue, and a bit under for BM Fighter and Paladin. But I did have to optimize hard to pull off the Paladin and BM numbers, so that is reasonable. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Class Balance In A5E: How Much Damage Should A Damage Dealer Deal?
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