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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Class Balance In A5E: How Much Damage Should A Damage Dealer Deal?
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<blockquote data-quote="tetrasodium" data-source="post: 8100177" data-attributes="member: 93670"><p>The spirit guardians spell & it's nonsense duration pretending to be anything other than "until you take a short rest or the gm says it ended" is the missing round that your looking for. It's better for baselines like this to be calculated based off a good degree of how people normally play rather than purely theoretical whiteroom alone. While spirit giardians is a great spell & one of the few deserving of the concentration tag it has, your noticing one of the problenatic elements of 5e's spell durations If you go back to look at past editions spell durations(among other things from spell to spell) scaled by caster level or were pegged to encounter/daily durations. Looking through 3.5 there is one spell with a ten minute duration</p><p>[ATTACH=full]126838[/ATTACH]</p><p>Frankly that's a reasonable use of "until the gm says so" because it's going to be a big help but not absolute immunity going forward or a significant fraction of a player's damage output. There were a lot of spells like aid, airwalk, & align weapon that were 1 minute/level making them into "probably just this fight but maybe another fight or two if we hustle until we might wonder if it's worth it" type spells along with a lot of buff spells that were 10 minute or 1 hour/level that would fit well in that wishy washy untrackable "until we rest or gm fiat" grey area. 5e missed how the game actually plays and went with flat nonscaling durations that were frequently rather untrackable for anything but a video game at best.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8100177, member: 93670"] The spirit guardians spell & it's nonsense duration pretending to be anything other than "until you take a short rest or the gm says it ended" is the missing round that your looking for. It's better for baselines like this to be calculated based off a good degree of how people normally play rather than purely theoretical whiteroom alone. While spirit giardians is a great spell & one of the few deserving of the concentration tag it has, your noticing one of the problenatic elements of 5e's spell durations If you go back to look at past editions spell durations(among other things from spell to spell) scaled by caster level or were pegged to encounter/daily durations. Looking through 3.5 there is one spell with a ten minute duration [ATTACH type="full"]126838[/ATTACH] Frankly that's a reasonable use of "until the gm says so" because it's going to be a big help but not absolute immunity going forward or a significant fraction of a player's damage output. There were a lot of spells like aid, airwalk, & align weapon that were 1 minute/level making them into "probably just this fight but maybe another fight or two if we hustle until we might wonder if it's worth it" type spells along with a lot of buff spells that were 10 minute or 1 hour/level that would fit well in that wishy washy untrackable "until we rest or gm fiat" grey area. 5e missed how the game actually plays and went with flat nonscaling durations that were frequently rather untrackable for anything but a video game at best. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Class Balance In A5E: How Much Damage Should A Damage Dealer Deal?
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