Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Olgar Shiverstone" data-source="post: 5780997" data-attributes="member: 5868"><p>My take? Class balance is important because no one wants to suck night after night while another player steals the show, just because you chose to play a rogue and he chose to play a wizard. Every character should be able to provide a fair contribution, all else being equal. That's not to say the same contribution -- fair is not equal, fair is fair.</p><p></p><p>I'd like to think we learned from the bad old days of 2 hp magic-users with one light spell, who could do nothing but hide at the back of the party for most of the adventure, hoping to eventually gain enough levels to really be important ... and by the time they got there they rendered their fighter and thief counterparts irrelevant.</p><p></p><p>As to XP ... they are a metagame concept. Design rule #0 for game designers in my opinion should be not to balance in-game concepts by metagame systems. One XP should have equal value for all players, just as in-game one GP has equal value for all characters. If you want a class to be "easier to learn" and gain in power faster, bake that into the class design; don't do that by varying the value of XP for every player at the table. Similarly, if you have magic item creation, don't try to balance it by having an XP component requirement ... again it's using a metagame concept to try and solve an in-game balance dilemma.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 5780997, member: 5868"] My take? Class balance is important because no one wants to suck night after night while another player steals the show, just because you chose to play a rogue and he chose to play a wizard. Every character should be able to provide a fair contribution, all else being equal. That's not to say the same contribution -- fair is not equal, fair is fair. I'd like to think we learned from the bad old days of 2 hp magic-users with one light spell, who could do nothing but hide at the back of the party for most of the adventure, hoping to eventually gain enough levels to really be important ... and by the time they got there they rendered their fighter and thief counterparts irrelevant. As to XP ... they are a metagame concept. Design rule #0 for game designers in my opinion should be not to balance in-game concepts by metagame systems. One XP should have equal value for all players, just as in-game one GP has equal value for all characters. If you want a class to be "easier to learn" and gain in power faster, bake that into the class design; don't do that by varying the value of XP for every player at the table. Similarly, if you have magic item creation, don't try to balance it by having an XP component requirement ... again it's using a metagame concept to try and solve an in-game balance dilemma. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
Top