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General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="Deset Gled" data-source="post: 5781002" data-attributes="member: 7808"><p>I'll ignore the basic question of "why" and instead focus on "why does this need to be designed into the game":</p><p></p><p>If you want a balanced game and the system is inherently unbalanced, it can be darn near impossible to modify the game in the right way to find balance. But if you want an unbalanced game and the system is inherently balanced (or close to it), it is extremely easy to modify the game as you wish. Change the xp levels, add extra abilities, cap levels, whatever; those are all easy mods to make.</p><p></p><p>Thus, if some people want a balanced system and some don't, it is easiest to make both sides happy by having the base system be balanced and allow it to be modified.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 5781002, member: 7808"] I'll ignore the basic question of "why" and instead focus on "why does this need to be designed into the game": If you want a balanced game and the system is inherently unbalanced, it can be darn near impossible to modify the game in the right way to find balance. But if you want an unbalanced game and the system is inherently balanced (or close to it), it is extremely easy to modify the game as you wish. Change the xp levels, add extra abilities, cap levels, whatever; those are all easy mods to make. Thus, if some people want a balanced system and some don't, it is easiest to make both sides happy by having the base system be balanced and allow it to be modified. [/QUOTE]
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Class Balance - why?
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