Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hanez" data-source="post: 5781065" data-attributes="member: 82160"><p>I think this is a strawman and is somewhat frustrating. We got that attitude in 4th, "oh you just want that because you want to be better then everyone else" ... no, I have never heard of codzilla except in forums, and neither have the 10-12 players I regularly play with.</p><p></p><p>I think in D&D there is a dungeon master, and that dungeon master is tasked with making the game fun for everyone. He does this buy managing time slicing, droppping the perfect item for the fighter a couple adventures before he needs it, making an enemy somehow magic resistant the adventure after Gandalf "shined a lil too much" and buy calling people out when they are min maxing and not roleplaying.</p><p></p><p>I think the more D&D caters to "professional players" who debate on what the mathematical best class is, the less it can be relevant to 4 guys sitting around a table because they just want to play some cool characters that ARE DIFFERENT from eachother.</p><p></p><p>I also think no one wants them to be OVERPOWERED. No one said that. What we want is them to be sufficiently different, vary in strengths at different levels and in different situations, and remain true to D&Ds traditional archetype. Make them as balanced as you can, just not like 4e did because that just made them all the same class IMHO. Feel free to buff the hell out of the fighter if the system needs it, I believe Iron Heroes and even 4e had a lot of ways to make the fighter more interesting. Just don't reduce the classes to the same exact same framework in your attempt to balance the game.</p><p></p><p></p><p>I think this is soooooo right. Maybe now and then the big baddy needs to be immune to fireballs and the like and you better hope you brought your raging fighter/barbarian to smack him over the head. Or maybe he's got hostages that your going to fry (I always thought fireballs did a bad job of not reminding the DM that they burn even the good people)</p></blockquote><p></p>
[QUOTE="hanez, post: 5781065, member: 82160"] I think this is a strawman and is somewhat frustrating. We got that attitude in 4th, "oh you just want that because you want to be better then everyone else" ... no, I have never heard of codzilla except in forums, and neither have the 10-12 players I regularly play with. I think in D&D there is a dungeon master, and that dungeon master is tasked with making the game fun for everyone. He does this buy managing time slicing, droppping the perfect item for the fighter a couple adventures before he needs it, making an enemy somehow magic resistant the adventure after Gandalf "shined a lil too much" and buy calling people out when they are min maxing and not roleplaying. I think the more D&D caters to "professional players" who debate on what the mathematical best class is, the less it can be relevant to 4 guys sitting around a table because they just want to play some cool characters that ARE DIFFERENT from eachother. I also think no one wants them to be OVERPOWERED. No one said that. What we want is them to be sufficiently different, vary in strengths at different levels and in different situations, and remain true to D&Ds traditional archetype. Make them as balanced as you can, just not like 4e did because that just made them all the same class IMHO. Feel free to buff the hell out of the fighter if the system needs it, I believe Iron Heroes and even 4e had a lot of ways to make the fighter more interesting. Just don't reduce the classes to the same exact same framework in your attempt to balance the game. I think this is soooooo right. Maybe now and then the big baddy needs to be immune to fireballs and the like and you better hope you brought your raging fighter/barbarian to smack him over the head. Or maybe he's got hostages that your going to fry (I always thought fireballs did a bad job of not reminding the DM that they burn even the good people) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
Top