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General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="WarlockLord" data-source="post: 5781176" data-attributes="member: 40098"><p>Alright. I am currently laboring under the impression that the OP (and several other posters) have absolutely no idea what the hell a properly played caster in 3.5 can do. Let's just take a straight up wizard for now, if you'd like.</p><p></p><p>The common example is fireball. This is widely regarded as a crap spell for many reasons, mainly because it does less damage than a properly built fighter. However, the common response is "well if we make it immune to fire/immune to magic, we can balance it so we need the fighter". There are several problems with this approach.</p><p></p><p>1) <em>Too much crap in 3.5 ignored spell resistance</em>. I can use telekinesis to (at the level I get it) throw 9 large greatswords for 27d6 damage a shot. This ignores spell resistance. I can also use animate dead or planar binding to acquire minions which are straight up better than the fighter. I don't actually care that Sir Bob the Knight thinks he's the boss, my zombie hydra probably has more hit points and attacks. And I can ride it, so there.</p><p></p><p>2) <em>Too many attack vectors for casters, too few for melee</em> Casters get it pretty good. They've got attacks which attack all three saves, ignore armor, and straight-up no save or be removed from combat.. You can force people to grapple with Evard's black tentacles, or snare them in webs while your skeleton archers whittle them down. You can magic jar the target's bff and stab them at the dinner party, or mind control a loved one into assassinating them from afar. The fighter is... a moron with a stick.</p><p></p><p>3)<em>In 3.5, fighters are actually really bad at their jobs</em>. Fighters have bad saves, AC doesn't matter at high levels, they can't see through illusions (without whining at spellcasters or getting magic items) and they can't close to melee with high level enemies. They don't have defenses against common status afflictions (guess what casters get?) and go down pretty quickly. By contrast, casters are stacking up miss chances, damage reduction, and flight to ensure that they don't get hit.</p><p></p><p>So the "wizard-fighter imbalance" is not so much a "this character is slightly more powerful than the others" as "this wizard is tall enough to ride, and you are actively hurting your team by playing a fighter". Being in the latter category because you wanted to play Sun Tzu (or someone else cool) and have him be competitive is a terrible thing for a game system to support.</p></blockquote><p></p>
[QUOTE="WarlockLord, post: 5781176, member: 40098"] Alright. I am currently laboring under the impression that the OP (and several other posters) have absolutely no idea what the hell a properly played caster in 3.5 can do. Let's just take a straight up wizard for now, if you'd like. The common example is fireball. This is widely regarded as a crap spell for many reasons, mainly because it does less damage than a properly built fighter. However, the common response is "well if we make it immune to fire/immune to magic, we can balance it so we need the fighter". There are several problems with this approach. 1) [I]Too much crap in 3.5 ignored spell resistance[/I]. I can use telekinesis to (at the level I get it) throw 9 large greatswords for 27d6 damage a shot. This ignores spell resistance. I can also use animate dead or planar binding to acquire minions which are straight up better than the fighter. I don't actually care that Sir Bob the Knight thinks he's the boss, my zombie hydra probably has more hit points and attacks. And I can ride it, so there. 2) [I]Too many attack vectors for casters, too few for melee[/I] Casters get it pretty good. They've got attacks which attack all three saves, ignore armor, and straight-up no save or be removed from combat.. You can force people to grapple with Evard's black tentacles, or snare them in webs while your skeleton archers whittle them down. You can magic jar the target's bff and stab them at the dinner party, or mind control a loved one into assassinating them from afar. The fighter is... a moron with a stick. 3)[I]In 3.5, fighters are actually really bad at their jobs[/I]. Fighters have bad saves, AC doesn't matter at high levels, they can't see through illusions (without whining at spellcasters or getting magic items) and they can't close to melee with high level enemies. They don't have defenses against common status afflictions (guess what casters get?) and go down pretty quickly. By contrast, casters are stacking up miss chances, damage reduction, and flight to ensure that they don't get hit. So the "wizard-fighter imbalance" is not so much a "this character is slightly more powerful than the others" as "this wizard is tall enough to ride, and you are actively hurting your team by playing a fighter". Being in the latter category because you wanted to play Sun Tzu (or someone else cool) and have him be competitive is a terrible thing for a game system to support. [/QUOTE]
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