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General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="Dellamon" data-source="post: 5781265" data-attributes="member: 6675987"><p>I do not understand your argument here - perhaps you are speaking of something else? What I was implying was encounter balance and maybe I did not phrase it well. It <strong>is</strong> the DMs responsibility to ensure the encounters are balanced to properly challenge the party. If the enemy wizard has the capability to do those things to the party, does the party wizard not have the same ability against the encounter? </p><p></p><p></p><p></p><p>I don't argue that things got more imbalanced over time. But this is not a discussion of how imbalanced things had gotten, its more about the necessity of roles needing to be balanced in a new edition. Clearly, if one class is a "god" among classes, it needs to be fixed. But does that mean that all classes need to have the same levels of powers? Do we need to dumb it down in the rules so everything is equal and every class feels special in every encounter? </p><p></p><p></p><p></p><p>I cannot cite a specific instance since I do not play a lot of 4E but I recall reading several forum posts about things being broken. Maybe that was early on and fixed int he errata?</p><p></p><p></p><p></p><p></p><p>Your example of the 5th level wizard is fine. But he is a one and done with that fireball. If you play by the RAW, it will slow things way down for him to re-memorize that to be used again. So he just cleared out a room with 20 orcs using his most powerful spell (and hopefully not frying everyone in the party at the same time). There are 20 more rooms to go. I guess he will be a god in all of those as well? Your damage calculations will more than average out over the course of those additional room, I think (and probably fall vastly in favor of the melee types).</p><p></p><p>It is well and good to talk basic math, but are we playing the game to crunch numbers or have fun?</p></blockquote><p></p>
[QUOTE="Dellamon, post: 5781265, member: 6675987"] I do not understand your argument here - perhaps you are speaking of something else? What I was implying was encounter balance and maybe I did not phrase it well. It [B]is[/B] the DMs responsibility to ensure the encounters are balanced to properly challenge the party. If the enemy wizard has the capability to do those things to the party, does the party wizard not have the same ability against the encounter? I don't argue that things got more imbalanced over time. But this is not a discussion of how imbalanced things had gotten, its more about the necessity of roles needing to be balanced in a new edition. Clearly, if one class is a "god" among classes, it needs to be fixed. But does that mean that all classes need to have the same levels of powers? Do we need to dumb it down in the rules so everything is equal and every class feels special in every encounter? I cannot cite a specific instance since I do not play a lot of 4E but I recall reading several forum posts about things being broken. Maybe that was early on and fixed int he errata? Your example of the 5th level wizard is fine. But he is a one and done with that fireball. If you play by the RAW, it will slow things way down for him to re-memorize that to be used again. So he just cleared out a room with 20 orcs using his most powerful spell (and hopefully not frying everyone in the party at the same time). There are 20 more rooms to go. I guess he will be a god in all of those as well? Your damage calculations will more than average out over the course of those additional room, I think (and probably fall vastly in favor of the melee types). It is well and good to talk basic math, but are we playing the game to crunch numbers or have fun? [/QUOTE]
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Class Balance - why?
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