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General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="Elf Witch" data-source="post: 5781602" data-attributes="member: 9037"><p>I think striving for balance is a good thing. But balance does not mean to me that classes are equal in ever situation. There are times that someone gets to shine and others are just supporting them.</p><p></p><p>The game is about team work. A wizard by themselves can't survive they don't have enough hit points, if they don't get enough sleep they run out of spells, without the ability to cast magic they have lousy ACs.</p><p></p><p>Every time I read one of these threads it becomes all about how over powered the wizard is. I read things that make me want to bang my head. </p><p></p><p>Someone said who wants to play a character who hides under the table while the wizard does his thing. That was a big WTF for me. In my experience the only class I ever saw hide was the wizard. I have never seen a cleric, fighter or rogue need to hide but I have seen wizards out of spells need to hide because otherwise they would be killed. </p><p></p><p>People talk about fireball and how the wizard can just open the door and take out all the orcs with it. Again I have to wonder about the DMs in these situations they make every room so big that there is no chance for that fireball to also hit the party?</p><p></p><p>I am playing a wizard and there have been plenty of times the more mundane characters have shone. We fought a group of rogue doppelgangers I threw a fireball at them and every last one of them make their evasion roles and took no damage. Then two of them got on top of me and I had to combat cast and I only made it once I lost two spells and then they took me down. The rogue and the cleric were the ones that shown that day with a little help from the warlock who channel his eldritch blast through his rapier. </p><p></p><p>In another session we were attacked all night long so our sleep was interrupted my wizard spent the next day throwing a few cantrips and my crossbow became my weapon of choice. The rogue lack of sleep didn't hurt him and while the cleric lost spells it didn't effect him wading in with his sword and lopping off limbs. </p><p></p><p>My point is that a good DM should be able to plan encounters that play to the characters strength and weakness. If the wizard is the only one who ever shines then that is a DM issue and the sign of a poorly planned encounter. </p><p></p><p></p><p>Whenever I play a magic user I never feel like the rest are my henchmen I am very aware that they can make it without me but I can't without them. </p><p></p><p>We are playing Age of Worms which has a lot of dungeons in it. I can't tell you how many sessions I have just doodled on my notes because the rogue is in the spotlight checking for traps, picking locks , scouting ahead. It is sometimes boring for me and for the rest of the players but we know this is the rogue place to shine.</p><p></p><p>I play high level fighters in 3E and I never felt that I was not as good as the magic users. I was swinging my sword 4 times and because of the feats I had a crit was a 15 and 90% of the time I confirmed it. I would wade through the battlefield leaving destruction in my wake it was really awesome. Sure the magic users may have been taking care of the enemy casters but if it wasn't for me taking care of the BBEG men they would have swarmed the wizard and killed him. </p><p></p><p>Yes there should be balance in the game but the DM also needs to be able to balance encounters if he doesn't then it realy won't matter how balanced the classes are it will not be fun for someone.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5781602, member: 9037"] I think striving for balance is a good thing. But balance does not mean to me that classes are equal in ever situation. There are times that someone gets to shine and others are just supporting them. The game is about team work. A wizard by themselves can't survive they don't have enough hit points, if they don't get enough sleep they run out of spells, without the ability to cast magic they have lousy ACs. Every time I read one of these threads it becomes all about how over powered the wizard is. I read things that make me want to bang my head. Someone said who wants to play a character who hides under the table while the wizard does his thing. That was a big WTF for me. In my experience the only class I ever saw hide was the wizard. I have never seen a cleric, fighter or rogue need to hide but I have seen wizards out of spells need to hide because otherwise they would be killed. People talk about fireball and how the wizard can just open the door and take out all the orcs with it. Again I have to wonder about the DMs in these situations they make every room so big that there is no chance for that fireball to also hit the party? I am playing a wizard and there have been plenty of times the more mundane characters have shone. We fought a group of rogue doppelgangers I threw a fireball at them and every last one of them make their evasion roles and took no damage. Then two of them got on top of me and I had to combat cast and I only made it once I lost two spells and then they took me down. The rogue and the cleric were the ones that shown that day with a little help from the warlock who channel his eldritch blast through his rapier. In another session we were attacked all night long so our sleep was interrupted my wizard spent the next day throwing a few cantrips and my crossbow became my weapon of choice. The rogue lack of sleep didn't hurt him and while the cleric lost spells it didn't effect him wading in with his sword and lopping off limbs. My point is that a good DM should be able to plan encounters that play to the characters strength and weakness. If the wizard is the only one who ever shines then that is a DM issue and the sign of a poorly planned encounter. Whenever I play a magic user I never feel like the rest are my henchmen I am very aware that they can make it without me but I can't without them. We are playing Age of Worms which has a lot of dungeons in it. I can't tell you how many sessions I have just doodled on my notes because the rogue is in the spotlight checking for traps, picking locks , scouting ahead. It is sometimes boring for me and for the rest of the players but we know this is the rogue place to shine. I play high level fighters in 3E and I never felt that I was not as good as the magic users. I was swinging my sword 4 times and because of the feats I had a crit was a 15 and 90% of the time I confirmed it. I would wade through the battlefield leaving destruction in my wake it was really awesome. Sure the magic users may have been taking care of the enemy casters but if it wasn't for me taking care of the BBEG men they would have swarmed the wizard and killed him. Yes there should be balance in the game but the DM also needs to be able to balance encounters if he doesn't then it realy won't matter how balanced the classes are it will not be fun for someone. [/QUOTE]
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