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General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="howandwhy99" data-source="post: 5782624" data-attributes="member: 3192"><p>A different kind of balance might be thought of for a sandbox campaign, that of class balance by content.</p><p></p><p>If you look at all your PC classes, let's say there are 11, then you include all 11 pieces in the sandbox of the game world equally. If you add in more content for Fighters to engage with, then you need to add more for the other 10 classes too. (I think this was a bit easier when it was only about 4 classes and then subclasses with additional niches.) The key is to include all 11 classes on average everywhere even if none of the players are playing one. The reason is they may seek one out or opt into one for awhile without warning.</p><p></p><p>Since all of the players already have an equal opportunity to engage with the game, based upon its design of taking turns or sharing a turn together, the balance of spotlight time is already accounted for. Balancing content equality is more difficult, but I think it can be done if desired.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5782624, member: 3192"] A different kind of balance might be thought of for a sandbox campaign, that of class balance by content. If you look at all your PC classes, let's say there are 11, then you include all 11 pieces in the sandbox of the game world equally. If you add in more content for Fighters to engage with, then you need to add more for the other 10 classes too. (I think this was a bit easier when it was only about 4 classes and then subclasses with additional niches.) The key is to include all 11 classes on average everywhere even if none of the players are playing one. The reason is they may seek one out or opt into one for awhile without warning. Since all of the players already have an equal opportunity to engage with the game, based upon its design of taking turns or sharing a turn together, the balance of spotlight time is already accounted for. Balancing content equality is more difficult, but I think it can be done if desired. [/QUOTE]
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Class Balance - why?
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