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General Tabletop Discussion
*Pathfinder & Starfinder
Class Balance - why?
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<blockquote data-quote="hanez" data-source="post: 5782676" data-attributes="member: 82160"><p>Well......</p><p></p><p>There are a lot of reasons why we should bring up previous editions, especially in a proposed unity edition. I also believe that balance is important, but it is the COST and TYPE of balance that many of us are discussing.</p><p></p><p>I believe that classes should be balanced. But not strictly ONLY balanced with combat. I believe that the skill needed to sneak into a castle, and the skill needed to sweet talk a king is just as useful as the skill needed to fry an orc. As a DM I have seen characters with strong non combat skills bypass whole dungeons and have awarded them the XP for bypassing that encounter (following RAW and RAI as I see it). </p><p></p><p>I believe a D&D that gives the players a variety of abilities makes for more fun and engaging adventures. I also believe balancing across a range of features allows for truly different class options and not just a tacked on skill and non combat system that doesnt feel a part of the "one true combat system". I believe that 2e, 3e, and 4e had illustrative examples on why with this was so and we should take the best elements of the past to form a better DND-Next.</p><p></p><p>So I believe when you say "It should also be mentioned that it is not necessary for balanced classes to be the same as one another" you need to be more specific. If all classes follow the exact same progression, use the same amount of powers, gain powers at the same time, and have relatively simple, mostly combat powers then the game will be very balanced. But I personally believe that the classes will "be the same". </p><p></p><p>What degree of balance do you mean exactly? The kind where its <strong>somewhat</strong> balanced in a VARIETY of situations but of course there are exceptions and errors that should to be revised and errated on occasion (a la 2e and 3e?). Or the kind where the classes are <strong>very very</strong> balanced but some people think the classes are too similar and the balance is at the cost of focusin only on combat (a la 4e)? It's easy to say your for balance and different classes, but its a lot harder when you start taking into account the different ways classes progress, act mechanically, gain powers, and act in a variety of situations.</p></blockquote><p></p>
[QUOTE="hanez, post: 5782676, member: 82160"] Well...... There are a lot of reasons why we should bring up previous editions, especially in a proposed unity edition. I also believe that balance is important, but it is the COST and TYPE of balance that many of us are discussing. I believe that classes should be balanced. But not strictly ONLY balanced with combat. I believe that the skill needed to sneak into a castle, and the skill needed to sweet talk a king is just as useful as the skill needed to fry an orc. As a DM I have seen characters with strong non combat skills bypass whole dungeons and have awarded them the XP for bypassing that encounter (following RAW and RAI as I see it). I believe a D&D that gives the players a variety of abilities makes for more fun and engaging adventures. I also believe balancing across a range of features allows for truly different class options and not just a tacked on skill and non combat system that doesnt feel a part of the "one true combat system". I believe that 2e, 3e, and 4e had illustrative examples on why with this was so and we should take the best elements of the past to form a better DND-Next. So I believe when you say "It should also be mentioned that it is not necessary for balanced classes to be the same as one another" you need to be more specific. If all classes follow the exact same progression, use the same amount of powers, gain powers at the same time, and have relatively simple, mostly combat powers then the game will be very balanced. But I personally believe that the classes will "be the same". What degree of balance do you mean exactly? The kind where its [B]somewhat[/B] balanced in a VARIETY of situations but of course there are exceptions and errors that should to be revised and errated on occasion (a la 2e and 3e?). Or the kind where the classes are [B]very very[/B] balanced but some people think the classes are too similar and the balance is at the cost of focusin only on combat (a la 4e)? It's easy to say your for balance and different classes, but its a lot harder when you start taking into account the different ways classes progress, act mechanically, gain powers, and act in a variety of situations. [/QUOTE]
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Class Balance - why?
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